Easy Does It

Critical Gamer writes: Are you any good at games? Well, that's a rather stupid question really, on the same level as 'do people like you?' or 'are you an intelligent person?'. No matter what the reality, most people will be telling themselves – and anybody who asks them – that the answer is a crater creatingly large 'yes'.

No matter how good you are at games (or at least, think you are), what do you consider to be more important; a game's quality, or its difficulty? Now unless you're a serial sado masochist, you're going to answer 'quality'. But I have one more question for you before I replace the question mark key on my keyboard. How many times in the last two years have you complained about a game being too easy?

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IDesertFoxI3736d ago

I must admit, I never really saw the point of Vita Chambers in the Bioshock games. They might as well be called 'Never Fail Tubes' because that's basically what they act as. It made dieing in the game a pesky annoyance rather than the dire consequence of getting peppered with ammunition and beaten to death with a lead pipe.

scruffy_bear3736d ago (Edited 3736d ago )

I do feel that gaming has got easier over the years. I remember playing Super Ghouls 'n Ghosts on the Snes, now that was a hard game. Sometimes it would only take 2 hit's to kill you. :)

mjolliffe3736d ago

It sure is a lot easier than it previously was...

badz1493736d ago

yes I mean ANYTHING to Ghouls 'n Ghosts, they will all look easy! that, and Battle Toads are among those games which are acknowledged as the hardest game of all time!

but yeah, games even barring the casual ones are easier nowadays compared to the previous gens but that is what makes them more accessible to a lot more people than before because now, you can finish almost every game as long as you keep trying without the need to start from the beginning! but the "not falling the cliff even if you really want to" in PoP takes the cake as the most ridiculous IMO!

Cubes3736d ago

There's definitely more safety nets in games nowadays, with unlimited continues the norm. I think if they brought back the old method of lose your lives and it's game over, hardly any games would get played to completion.

Mondayding3736d ago

Interesting. As a consumer, do you want to buy a game you'll probably never finish? Every game has a wall - a point at which it suddenly becomes extremely hard and takes a considerable amount of deaths for you to work out how to get through it, bad ass bosses and the like - and it used to be, even ten years ago, that once you'd spent a few hours failing to get any further you'd just give up and not play it anymore. But that's not the case today, there are still points in games where it's tricky to complete a level but nowhere near like it was back in the day.

I, for one, am much happier with games that I can finish because the developers have made it that way. What it means, to me at least, is that I can now work out which games are good and which are bad simply by finishing them or not, coz if it's rubbish I don't finish it and if it's awesome I finish it, go back and play it again and rinse it for every achievement/trophy there is. And best of all, I don't even have to think about whether I like it or not, the results come in no matter what i think about it...

FragGen3736d ago (Edited 3736d ago )


If I feel I have no chance to complete the game then I lose motivation and the game stops being fun. Good game designers tend to design games that offer the majority of their target audience with a good difficulty/reward ratio and those devs in turn get rewarded with superior sales (provided the other elements are in place as well), this is as it should be.

I'm not super interested in returning to the bad old days of mind numbingly difficult games that repeat endlessly.

As an adult 'core gamer, I typically do not have sufficient motivation or time to grind through ultra difficult games just for the internet bragging rights.

kneon3736d ago

Well I agree if you are talking about the easy or even normal difficulty settings. But when you get to the more difficult settings it should be hard enough that not everyone can do it. It should take skill and dedication to complete a game on it's hardest level. With the latest crop of FPS games such as MW2 and BF:BC2 for example, this is not the case. Those games were only marginally more difficult on the hardest settings. I was quite disappointed with how easy they were to beat, and I'm no FPS pro.

raztad3736d ago (Edited 3736d ago )

Demon's souls comes to the rescue, it punish you relentlessly but it's never unfair. If you failed it's your fault.

I always play my games on the hardest difficulty available, even tough I hate to get stuck and no see the story unfold, a greater challenge makes your game time much more rewarding

kneon3736d ago

I usually play through once on normal or hard before moving to the hardest level. There are games I have yet to finish on the hardest setting, and that's ok with me, that's how it should be. If anyone can do then it's not hard enough.

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