Beginning with the RPG component, players will immediately find a game of inventive construction. Each level is addressed as if a unique game in it's own right, with the player's level resetting and new maps being only accessible within that level. Players will even witness the credits after successfully completing each level. Of course, each level maintains the prescribed thirty second time limit, and so the rules of traditional RPGs have been bent and shaped to fit within that mould. Combat is automatic once engaged in either a random battle or a fight with a boss, and exploration is divided into top-down and side-scrolling presentations, much like the Nintendo Entertainment System's The Legend of Zelda II: Adventures of Link. As limiting as this may seem on paper, Half-Minute Hero's RPG component quickly becomes compulsive.