CVG: Splash Damage's beautiful FPS, Brink, will feature enemies and allies with AI that can't be differentiated from human intelligence
cause that means the later levels would be real hard
First it will look better than Killzone 2 and now this? Time to pass on this crap.
The game does look amazing...the CGI trailer one of the best this gen and the 3 in game walkthroughs look incredible...easily one of the best FPS game play/cover systems ot there...Very Mirrors edge like....Multi-player similar to Team fortress 2 ( heavies, scout etc..)....check out the vids...Hope some E3 in game footage...
This game will be great. A nice marriage of KZ2 and Mirror's Edge. I have to lol sometimes watching the trailers cuz the characters in the game look sorta like TF characters. Can't wait to get more info on this and pick it up.
Will the characters really be jumping and tumbling around things like what was shown in that cg trailer?
You can vault over stuff, mantle, and slide. As for flipping, wall running, and rolling, I don't know (would be cool though) http://www.gametrailers.com...
This game does look like killzone but I doubt the lighting effects are even half as good. Also in Killzone 2, there are many particle effects in which I saw none in Brink and not as much is happenning on the map...
The path finding is very very good. So far you can vault over stuff run on the wall for a few seconds, slide on the ground while still shooting, they may be taken out. This can change close quarter combat and even open world combat. It's a very cool system. You can use one button to do it all or use the trigger buttons to do certain things and just stop the vault half way turn around and shot back or grab a ledge while falling and shoots your chaser while they fall LOL. The dodging enemy fire will get very crouching tiger like for sure. It is not even using id tech 5 it is using 4. Gone is the ai player shuttering trying to figure out how to get some where. They simple climb where they want or if it is possible. Makes it look very human like. Yet once gamers get this game you will be able to tell human from ai because the play style will vary so much. This game is what quake 4 should have been from what I've seen so far. Splash damage never fails to impress me. They have a great team over there. I'm curious to see what they do with motion controls though.
Hubris: overbearing pride or presumption
They can’t get super computers to beat the very best Chest players… How can you create human level AI on tech which is 3-4 years old? I’ll put this down to PR talk
Well DUUUH', that's because computers can never get as big chests as well paid porn stars! If we would have computer AIs with bigger than human chests we wouldn't need girl friends, would we?
To be fair though, they didn't say the AI is on par with the most intelligent or skilled human. If the AI uses every feature of the game and isn't too redundant, it would be hard to tell it apart from a human player.
Are you comparing your average gamer to championship chess players? they said said 'human-level' so i guess that could be any level including people that are not very clever.
human level ai smart like gamers in a multiplayer map of COD or dumb like an action movie where Arnold survives practically every thing thrown at him?
If you mean "chess", then you're wrong. IBM Extreme Blue managed to create AI that was able to defeat the world's best chess player, but noted should be that this AI was not human like, but instead looked a million moves ahead to determine the best step.
my 2 year old niece is human, if you were to play her at chess im sure she would just eat the pieces or stick them up her nose, and i'm pretty sure she would suck at FPS games
In 1997, IBM's Deep Blue computer beat world champion Garry Kasparov in a six match contest. As far as just shooting combat goes, there is a physical input limitation with a human player. Once a good intellegence strategy is programmed for a NPC, they would actually have to limit the programs capability to not kick the humans ass in an unfair manner...due to us humans having to use fingers & thumbs to control our avatar.
You can buy Rybka 3 for your own computer and even the top players of the world won't play it on even terms. It has a rating much higher than the world human champion.
I get the need, to create noise inorder to promote your game. But surely, there are more effective and realistic way of doing it Hyping the game to such unbelievable levels, would create an equally absurd high expectations, that would be very hard to meet. Failing this would result in a backlash, that a new game such as this one, does not need. It's like every game nowadays needs 1 or more outlandish claims to justify its existence. *Sigh* When will game companies learn?
No seriously you need to watch a trailer of some game play. The Ai can do all of the stuff shown. http://www.brinkthegame.com... Splash damage did thing that even id software couldn't do like make better games rather than tech. They make a crazy team though.
At least we know the AI in the game ain't gonna be bad.
Just what fishy-fingers said. Their actual comments are fare more believable. There have been games where I've seen the AI make decisions counter to what I thought they would do, and it indeed makes you feel more like you're fighting a human. But alas, it will never feel the same as fighting a human since a different part of the brain is engaged (and elicits a different type of satisfaction) when we know we're facing human competitors. EDIT: replied to wrong comment, supposed to be comment below. Sweet
The key to good ai has always been great level design along with game design. It's really smart other are trying to create neural nets and real synapses simulation LOL.
It's impossible for an A.I. to have human-level intelligence because humans are unpredictable. What a load of bollocks! I hate when sites/previewers/companies do this crap to hype their game. This game will end up like Haze if they keep this up.
Exactly ... AI is the capacity of a computer to perform operations analogous to learning and decision making in humans (thanks dictionary). Saying Human level-AI is like saying machine level-robot. This is stupid PR!
No, it's an exaggerated headline.
What is it with CVG lately, thats not exactly what he says, basically they want it to be indistinguishable as to whether your fighting other (human) players or NPCs.
So Fishy .. in other words human-like AI? If they want the NPCs to behave like a human where its indistinguishable, that's human-like AI, ... isn't it? I get what CVG is doing ... but its rather silly to call it human-like AI ... isn't that the point?
No not really, mainly because he said: "our goal is that you can't tell the difference." So he's not claiming, rather stating that is their aim, an aim something your trying to achieve, not something you claim to have already achieved. Also in the heat of gameplay when fighting at any one moment, whether another gamer or an NPC, it could be difficult to "tell the difference", do you think there are times when you play something like, say, COD when that dude who runs out from a corner and you shoot him dead, couldnt be done by an NPC, if it were could you "tell the difference"? Not at all. Obviously strategy an such, team work, all these things cant hit human level, or learning like we can, but in certain situations, an NPC/another player could be difficult to distinguish between. It's simple twisting, of course there is a little bit of "bigging up" on his part, but all in all it's just saying they want to get the AI as good as possible, possibly as believable as another player. But it's a goal, not a promise or statement.
inadvertant or advertant placement of the word "goal" makes me suspect :) I hope he achieves his goal because I would like to play a game where I can't make that differentiation. Intelligent NPCs are not necessarily human-like as we all know there are asinine gamers.
I guess it all comes down to your benchmark, what you consider "human like", if it's simply the moment that character is in front of you and how he fights interacts with you then I see no reason it can be achieved, but if your comparing it to the seasoned player, one that learns how the opposition plays and adapts their style dynamically to combat that, I dont see it happening. Basically AI is always governed by "rules" where as a learning player is not.
People are "reading" too much into this, based on the title. The whole premise/context of his statements, are easily explained in this one excerpt: "At any time, you could be playing against AI or against other human players, and our goal is that you can't tell the difference." Now think about what he's saying.....and then think about the millions of twitch-gaming morons out there, who buy up all the CODs and Halos, but can't manage to stick to the rules in CTF or HQ matches more than a few minutes, before lapsing into to a free-for-all mess. How hard is it, really, to create A.I. that can duplicate THAT?
about as smart as fanboys I'll bet.
How many times have we heard devs touting this? I believe it started sometime in the early 90's around the release of Rise of the Robots for Amiga/PC.
Rise of the Robots on the Genesis was f*cking hard though, I think I got to the last battle once.
I believe he's talking about bots in MP play. While Brink has SP play, I think it's actually just MP vs bots, much like BF1942, Quake 3, and their ilk. Bot AI has gotten pretty good over the years. It's pretty hard to distinguish bots from humans in BF1942, Q3, UT, etc already -- the names are usually the clearest indicator. He's NOT trying to say that there are deep human characters in the game, and that their actions and animations will be convincingly human.
Considering lead researchers in Artificial Inteligence still haven't managed to create Artificial Intelligence anywhere close to human level. Yes, they did manage to create AI that defeated the worlds best chess player, but that wasn't because it was human level, but instead because it looked a million moves ahead before making a decision. AI will, for at least the upcoming decades, not be at human-level unless a huge breakthrough is made. And yeah, I did read the article, and I do know that these are not the words of the developer. The words of the developer rather say that they "aim to", which in its own is an easy way to confuse people, but really only means that that's their goal. A goal such as that only exists to motivate the team, and cannot actually be achieved, and the developer knows it.
Thats a tall claim, but already done - KZ2 remains the only game so far to have human-like AI, unpredictable, smart, yet not robotically perfect
Viral marketing, it's impossible with current tech to have true intelligence by a being we created. It doesn't have AI on par with a human unless it can think, and learn, if it does have that I will admit it isn't AI but intelligent, how intelligent is debatable but a step forward none the less, not doubting the game will have good AI, but doubting that it is actually humanlike, it must also account for a margin of error as we humans tend to make small mistakes every now and then.
really?. I would love to see that though.
AHAHHAHAAHAHAHHAHAHA LOOOOOOOOOL DAMN!! This announcement is funny as hell!
It's a good thing that it's "human" level and not "sub-human" e.g. xboy
Maybe cretin level A.I. Saying human level A.I. to too broad a statement.
seeing is believing...
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