DualShockers writes: "There is somewhat of a conundrum these days in the gaming industry. When games are designed, they are designed to cater to a certain audience, presumably the developers know this, the publishers know this and the end-user – us gamers – know this. We know ourselves well enough that we can spot a game that appeals to us from a mile away. Some games are designed to be controller-crushing-difficult and some games are created just to tell you a story and the audience goes along for the ride. Yes, indeed, there can be a happy medium, but what should be more important? What is more important to you?"
Rob Webb of KnowTechie writes: We're still waiting on the details, but this video game adaptation promises to be seriously creepy.
INDIE Live Expo, Japan’s premiere online digital showcase series , will debut never-before-seen games & content updates across more than 100 titles on May 25th.
Get the scoop on Comedy Central's exciting new cartoon show inspired by the iconic Golden Axe video game
Golden Axe is a great game I enjoyed it on the SMS, Genesis and in the arcade. Great game but it truly was a quarter eater back in the day. I wish Sega could get the rights to the arcade port of Moonwalker another great arcade game I enjoyed. Collect so many monkeys and become Robo Michael lol.
Challenge is way more important than story.
This is a great question. I've been asking myself the same thing lately.
I like a little of both.
Yakuza 3 is a perfect example of this. The gane wasn't really difficult by traditional action game standards (especially a Japanese one) but because of it's engaging story I couldn't put it down.
For many story is a distant thought over Multiplayer or even game play mechanics.
Making gamers too challenging actually turns many gamers away