NowGamer: Mega Man 10 (Xbox 360) Review

2008's Mega Man 9 seemed – beyond the immediate gimmick of its 8-bit stylings – to have one sole purpose: it wanted to be very, very difficult, recreating the atmosphere of the earliest titles in the series from the NES days. While it was enjoyable to experience the elaborate sadism Capcom's designers are still clearly capable of delivering even in the modern age, the experience lacked a certain amount of staying power as frustrating, borderline-unfair deaths and obstructions left mastery of the game a prospect that, for many, became too daunting to shoot for.

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