Analysis: Red Faction: Guerrilla, Just Cause 2, And Freedom In Games

Columnist Tom Cross explores freedom in games for Gamasutra, looking into why players relish employing highly inappropriate destructive powers in games like Red Faction: Guerrilla and Just Cause 2.

Video games of the first and third-person action variant put a lot of effort into their environments. They live and die by how a player negotiates her way through, grapples with, and comes to comprehend and enjoy those environments.

A game that works its story, main character, and method of environment traversal into a cohesive, fun, and interesting whole is a game that will succeed, a game that will cross genre lines and earn fans in ever echelon of games design and criticism.

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