VG247 Interview: Crysis 2 exec producer, Nathan Camarillo

VG247's Patrick Garratt: Crysis is a tough act to follow. Three years on, the Crytek shooter is still considered to be both a PC graphics benchmark and a hardcore darling, so bringing the IP to consoles raises some obvious questions: will the PC version be crippled? Will the console versions be choppy? Will Crytek manage the transition from PC-only to multi-plat without imploding? Will a comet ever destroy life on earth?

They seemed obvious to us, anyway. We asked Crysis 2 executive producer Nathan Camarillo for the answers. Apart from the comet one, obviously: we've all seen Armageddon.

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Letros3105d ago (Edited 3105d ago )

"There will be some technological features unique to PC. We’re not going into details on that now, but in the end it’s all quality per platform."

SM 5.0, Super HD res, HBAO, HDR + AA, AF, 1024 MB textures, 10 Mpix shadow mapping, etc, the difference between "looking good" and "jaw dropping".

Hotel_Moscow3105d ago

ok i realized you were a victim once you said super hd res

you do know HD is classified as anything above 480i right

Letros3105d ago (Edited 3105d ago )

Sorry, what I meant by that was Eyefinity, you know 5760x1200 resolution.

Can also toss 3D Vision in that list as well =P