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Avalanche: From Mortal Kombat To Toy Story 3

Game Informer: Six magazine pages seems like a lot of space when you're writing a feature, but it's not much compared to the amount of raw information you get during a day-long studio visit. When I came home from my trip to Avalanche, I brought back a recorder filled with about eight hours of audio. Even after discarding the gaps in conversation, the sounds of chewing during lunch, and frantic clicking noises from my hands-on time with Toy Story 3, I had hours of audio and lot of interesting bits of information that just didn't fit with the story I was trying to tell.

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