GB writes: "There's no shortage of premise in The Penal Zone [EDITOR'S NOTE: heh.] much of which is front-loaded within just the first few minutes of Sam & Max: The Devil's Playhouse. First we're thrust into an end-of-the-world scenario with General Skunkape (pronounced Skun-ka'pe) a power-hungry super-intelligent space-ape in the Gorilla Grodd mold. In the middle of this, we're introduced to Max's apparently flourishing psychic abilities--abilities bound to a set of magic toys that happen to be the object of Skunkape's obsession. Just as you get a handle of Max's new mind tricks and it seems like Skunkape fate is sealed, the game's narrator--a Rod Serling/Amazing Criswell amalgam--steps in and turns back the clock, leaving you with the rest of the episode to figure out how to work your way back to the beginning... which is also the end. Kind of."