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TSA Hands On: Lead and Gold

TSA:

The game looks good but isn't going to challenge the graphical powerhouses of this generation. Each character is well designed in a stereotypical way and the maps seemed robust and intelligently laid out so that each class has its own chance to shine on each map. I definitely got the impression that the mid-range Deputy and, to a lesser extent, the Gunslinger were going to have a bit of an advantage over the short- and long-range classes though.

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