Final Fantasy XIII on PlayStation 3 and Xbox 360 was one of the biggest Face-Offs we've produced, but more than that it was an analysis of one of the biggest games - in terms of actual scope - that we've ever had to cover. In putting together the original piece, we were about a week ahead of the release: enough to do the game justice in terms of the comparison coverage, but not enough to see the whole game through to its conclusion, let alone on both platforms.
Over a month on, we're now ready to cover the entirety of the game, reporting additional technical differences we didn't in our original piece, while at the same time providing new insight and better understanding of the basic logistical challenges that Square Enix undertook in converting the game across to the Xbox 360.
Beats the rotten horse carcass.
Haha these guys are still fanboys in denial.
The 360 version's cutscenes are 576p confirmed, and they are STILL trying to say that the 360's cutscenes could have looked nearly as good as the PS3 version.
They are still trying to say that "nothing could be done with Bayonetta, it couldn't be ported, don't blame the developers it was the PS3's fault waaaaaah waaaaah" yet still claim that more effort should have been put into the 360 version of FFXIII and it could have looked much better.