160°

Heavy Rain: Thanks a million Video Released

Quantic Dream is happy about commercial success of Heavy Rain and released a "Thanks a million" video.

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videogameszone.de
Devil MAY KILL5279d ago (Edited 5278d ago )

NO THANK YOU Quantic Dream FOR MAKING A GREAT GAME.

Hank Hill5279d ago

Agreed. The pleasure was all mine. We should be thanking you Quantic Dream for making a great game without yet another floating gun on the screen.

nix5278d ago

thanks a million, QD! q:

Baba19065278d ago

defenitly and please make more games that make me cry, celebrate, hate, love, scare myself and happy as heavy rain did.
i cant wait to see more games like this in the future.

fedex6825278d ago

Thanks a lot QD.

Oh and who else thinks the Heavy Rain theme is mesmerizing?

Red_Orange_Juice5278d ago

thank you QD for one of the most unique games I've played

thereapersson5278d ago (Edited 5278d ago )

Let's just thank all the PS3 owners who proved the doubters and fanboys wrong by actually purchasing this game, coincidentally proving the haters wrong who say that "PS3 owners don't purchase games".

Who are you going to side with? Some dumbass on N4G saying that developers could always use more sales, or the developer themselves saying that they are happy with the critical and retail reception that the game has received?

I'd side with the latter, seeing as how I still have some common sense about me...

edit:

Yep, as expected, some stealth-disagreeing 360 fanboy living in their own little fantasy world where sales are everything has decided it a proper activity to disagree with me. Keep it up!

Qui-Gon Jim5278d ago

Exactly, a game doesn't have to sell 5 million copies to be successful. As long as it makes its money back and makes sales goals, then it is a success. Not to make the "video games and movies" comparison, but both industries need the big blockbusters AND the smaller, more experimental stuff. "Heavy Rain" is like the "Slumdog Millionaire" of video games (except larger budget). It wasn't expected to be big, but was very good and saw success because of that.

beardtm5278d ago

Have they fixed the controls yet? I played the demo but the controls for movement were all over the place. Put me off buying it. Is there more than one control scheme?

rockleex5278d ago

PS Move into the game.

Would definitely make the controls even more intuitive.

+ Show (6) more repliesLast reply 5278d ago
coolfool5278d ago

I forgot how good the graphics were.....

Thoroughly enjoyed this game!

abmac7135278d ago

Congratulations with your success QD! I hope they never put a stop to what they do. Their games re-imagine the way narratives are told in videogames. I look forward to supporting their next project.

Redempteur5278d ago

finsihed heavy rain 6 weeks ago ..

restarted another run ( for the trophies ) last night ... damn that game is good .

cobraagent5278d ago

You don't need to thank us. We need to thank you for this amazing experience

AngryFork5278d ago

lol @ all the single disagrees on the good comments.

Amazing game. Anyone who has a PS3 needs to play it imo.

Show all comments (37)
100°

Please stop comparing video games to movies

"Many video games catch not only great commercial attention but remarkable critical attention as well. We have seen games like Heavy Rain, The Last of Us Part II, and even entries in the Metal Gear series described as fantastic interactive experiences, even heralded in the same way as Hollywood's greatest films.

I would suggest that not only is this an unfair comparison but also a harmful one. Video games, by their very nature, are an intricately different medium and should be weighed against one another rather than another form of media," Phillip writes for GF365.

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gamefreaks365.com
Fist4achin1411d ago

Yes, please stop. They're better than most hollywood drivel nowadays.

BLAKHOODe1411d ago

I think Hollywood films will becoming increasingly more like video games in the future, especially as the world embraces the "new normal" from the pandemic. It makes sense, as games like Spider-Man: Miles Morales showcase just how realistically we're reaching in graphical capabilities, as well as showcase extreme action sequences in spectacular ways. And as time goes by, it'll get easier and cheaper to produce such "art", as well as create new star "actors" that never age, never die, never complain, never gets involved in scandals, etc. Technology is amazing and we're only just getting a taste of what it'll eventually be.

sourOG1411d ago

No. Some games are like movies.

medman1411d ago (Edited 1411d ago )

No. For the money spent, a quality game provides far more entertainment value than a quality movie. Especially when looking at what is going on in the world, and how a studio can attempt to pilfer from consumers by charging 30 dollars for Mulan via streaming. Ridiculous. There is no comparison....games all day.

50°

The David Cage Experience: Fahrenheit and Heavy Rain

What exactly is the David Cage experience, and is it of value? We examine two classics, Fahrenheit and Heavy Rain, to find the answer.

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fictiontalk.com
100°

Quantic Dream Celebrates Heavy Rain's 10 Year Anniversary With New Video Series

Quantic Dream has announced a new video series to celebrate the 10-year anniversary of Heavy Rain. Check out the first part here.

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gameranx.com
ClayRules20121568d ago (Edited 1568d ago )

Have you played Detroit? While it’s my personal favorite, I fully understand many preferring Heavy Rain more. I’m glad you enjoyed Heavy Rain too.

bouzebbal1568d ago

def. one of my top 3 best experiences on PS3

ClayRules20121568d ago

bouzebbal

That’s awesome to hear! What’re the other 2 best experiences?

akaFullMetal1568d ago

Great game, need to get started on Detroit soon.

ClayRules20121568d ago

Glad you enjoyed the game! Yes, Detroit is a masterpiece of a game, and their best work to date “in my opinion”

ClayRules20121568d ago

Wow, 10 years...and yet, still one of the best/most emotional/thrilling gaming experiences I’ve ever had.

So grateful to Sony for believing in Quantic Dream’s vision for this game, and giving them a chance. I’ll never forget David Cage saying “We want to challenge the player, but not with the controller, but mentally, with their decisions of “How far would you go to save someone you love” Well, they broke my emotional gamer heart lol.

My teenage son refuses to play this game, because I’ve told him in little detail the emotional impact it had on me all those years ago. Maybe one day he will.

Z5011568d ago

Still have my origami crane they teach you how to make when you're installing for the first time.

C-H-E-F1568d ago

it's been 10 years? wow, that was so fast, I feel like this console gen went fast as well although it hasn't. I really look forward to the PS5 this holiday season though.