When Diehard GameFAN tries to defend games made in Japan nowadays, and how they're not all in a downhill spiral, Spectral Force Genesis is one of those games that people can hold up as a counterpoint. It's lazy, uninspired, brings nothing to the table yet takes a lot off of it, plays terribly, and asks for a massive time sink with virtually no discernible reward. Diehard GameFAN doesn't even feel bad for spending five thousand words kicking the crap out of it. Idea Factory made a lazy game, and Ignition Entertainment was just as lazy in localizing it. They get what they earn.
NWR writes: "The Nintendo DS has plenty of strategy games to choose from, from Nintendo’s own Advance Wars to Square Enix’s Final Fantasy A2: Grimoire of the Rift. There is certainly no drought of quality titles available, hence the reason why niche games such as Spectral Force Genesis get overlooked. That’s not to say that all of those games are great, though."
Good war narratives aren’t made of just battle action, but also captivating characters and a good complementary side story wrapped around it (just ask James Cameron…). Spectral Force Genesis aims to be precisely that; a good strategy game which is also heavy on character-centered subplots and twists. To achieve this, the creators at Idea Factory mixed elements of classic RTS, RPG, and turn-based games into the package. It’s a good, solid concept for a game. However, there are elements that mar the final product. It’s not that the game is bad; in fact it’s quite entertaining and well worth the 22-24 hours you’ll spend to finish it. But, as you may perceive in the following review, one can’t help but feel a sense of missed chance; of a game that was good enough, but could have easily been great.
i knew this would suck sinse it was on ds
"well worth the 22-24 hours you’ll spend to finish it"
I wouldn't spend 1 hour on that crap it probably took them 22 hours to make it on java or wtv
Loot Ninja writes: "Spectral Force Genesis wants to be more than just one type of game. It touts itself as being a Role Playing Game, a Real-Time Strategy and a War Sim. In the past many a game has fallen by overreaching to attempt to grab more audience. I was worried about this as I read the back of the games cover. But I believe someone said something similar about books (the African journal American Speech in 1944 I think…) so I cracked it open and took a long gander inside. Wanna know what I found?! Click the link to find out."