From iPhone to iPad: the art of porting games to a big screen

The iPad offers developers a large touchscreen and enough power to do something interesting with it. With the tight time constraints to launch a game before launch, it's no surprise that so many of the best games are upgraded versions of titles that have already found success on the iPhone.

Bringing a game from the iPhone to the iPad isn't just about updating the graphics a bit; the ergonomics of the new device and how you use it also must be considered. We caught up with Firemint CEO Rob Murray, whose company developed Real Racing HD and Flight Control HD on the iPad, to talk about bringing hit games over to the new platform.

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