190°

PlayStation Move supplementary controller to be called "Navigation Controller"

The secondary controller on the PlayStation Move will be called the Navigation Controller. It does what the name suggests, that is navigating in game.

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blogtechnical.com
gta_manic5121d ago

just praying that Sony doesn't f*ck me over with crazy M$ prices for the Navigator(I'm not calling it "The Navigation Controller")

OnlyOnN4G5121d ago

Call it "NavCon" for short.

claterz5121d ago

Think I'm gonna stick to calling it the sub. Anyway I was hoping Sony would announce that the sub will use motion controll just like the Move but without the Orb. Doubt they wil do that though since it will probably up the price to over 100 dollars, shame :(

RedPawn5121d ago (Edited 5121d ago )

That is perfect, and that's what it will be called from my mouth for now on.

+1 bubbles ah ah ah

ToothWhiteningFairy5121d ago

teeth please ... under your pillow ..... be nice

RedPawn5121d ago (Edited 5121d ago )

Well nunchucks are two sticks attached by a chain, and I'm guessing the Wii already calls there other piece that, IDK/s.

sikbeta5121d ago

Well, at least it's not Gem-Con...

Ju5121d ago

"sub will use motion controll"

Hm, in that Socom4 videos floating around, I had the feeling that guy is throwing a grenade (or something) with the "sub" - like he'd throw a real grenade. At least basic gyros should be in there (I would hope).

himdeel5121d ago

...then I can just buy another Move and be done with it. He's to hoping they come prepackaged with a game or three.

Noctis Aftermath5121d ago

They really need to package this with the move and pseye and not charge more then $100 for it, you can keep the bonus game, it's for the casual audience anyway.

nveenio5121d ago

Holy crap...are people really that stupid? Check the tag on your DualShock3...it says "Wireless Controller". Is it a wireless controller? Yes. Is that what it's called? No.

We've got to get smarter people to write for the web.

+ Show (8) more repliesLast reply 5121d ago
LordMarius5121d ago

It will navigate the 360 to last place

Droid Smasha5121d ago

it will navigate into many buttholes

The_Beast5121d ago

whyr u always thinking about that stuff. you should keep it privet to u and ur fellow bots

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Def Warrant5121d ago

Man i'm getting sick of all this motion control nonsense. Give me some more innovative exclusives and leave the rest to the Wii.

Speed-Racer5121d ago

I think sony was kinda late to the game with the Move... at least project natal involves body motion sensing...so no need for a controller most of the time

Flanders5121d ago

LOL!

Microsoft's awful ripoff of Sony's old PS2 era motion control tech:

http://www.youtube.com/watc...

No wonder Microsoft is getting laughed at by the gaming world.

RedPawn5121d ago

I think with Sony's 1st party, and Play, Create, Share campaign going, I think they might pull some new tricks out of the bag.

kraze075121d ago

Stop it with all this motion control stuff. Devs are using up time and resources screwing around with motion control when they can be concentrating on making better games. It amazing how Sony and Microsoft just jumped on Ninten's d!ck once they realized how successful the Wii was. It's not the first time something like this has happened. Both the PS3 and the Xbox360 have far better things going on for them than what this motion control stuff will probably bring.

BISHOP-BRASIL5121d ago (Edited 5121d ago )

@Flair

Not Flanders just owned you but what you uneducated fonboys fail to realize is that the Eye used in the Move is the same that some of us already have, and it didn't loose the hability to track your body once a light bulb is put in front of it.

That's what makes Move the more powerfull tool with bigger potential between the big 3. It combines the 3D Tracker with the 3D Pointer and the Tilt principles (aside from classic buttons, let's not forget them) that Wiimote grabed from 90's 3D mouse, while mantaining Camera based features, which are way less limited (body tracking, face and voice recognition, object interaction and recognition, put your ugly face in a character, etc) and also way less responsive if by camera alone (there is just too much processing in analyzing those 60 pictures per second, differentiate background from interesting objects, separete different objects, tracking an object, recognize it as an human body, give it joint marks, read it's position to only after the game software start to try to fit the position readed as an input and say what the on-screen character should be doing a second or two ago). Move just happens to focus more on those lit up balls that are easier to differentiate and 3d track, while more reliable but limited accelerometers will give the rest of the hard to get information (like the precise inclination, or speed of the movement), but developers can still use Eye old function while using Move, like that fight game and SOCOM 4.

Should be noted that this is just potential so far. We have yet to see final code running with Move or Natal and don't really matter how good or prepared the hardware is, cameras and controls are the less influent part in this entire motion control thing, traslate movement into practical code with acceptable fidelity and speedy is all about software and that will be the real battle ground for developers and 1st party engineers a like. For all we know (demos overviews and videos) PS3 and Move are the more capable around, but code can always be optimized for either console.

Despite of how excited I may look about it, I'm more concerned than interested. Motion controls can add new ways to interact with games (not saying "motion controls = instant innovation", tacked motion control is just glorified gamepad input, press x to jump or do a hookset to jump. input) but they definetely have potential to harm the industry too.

4 years ago everyone was dissing non online MP games, taunting it as the next gen standard feature. Now they are a must, the focus is so serious that many developers prefer to attach a crap MP then dedicate the time polishing the SP. So everyone wanting so bad MP just gave us crap low count MP and capped the SP quality with it. For sure that isn't the case for every game and dev around, but it's already what you see in most average games. Easy to tranlate this analogy to motion controls, just look at Wii and see how wrong could things go when motion controls are forced in every game.

For sure some devs will keep gamepads only, some will design good games around motion, a few will have games that work really well in both controls, but what will be of most games? Dumb down the gameplay to keep it motion compatible while the motion quality don't justify the change?

EDIT: I didn't plan on writing THAT much! LOL. All typed from PS3 virtual keyboard, talk about a pain in the... My USB keyboard just died! I guess I really need to learn to sumarise or when STFU.

n4gno5121d ago

You 've already have innovatives and best exclusives on ps3, so let motion controler's fans have a nice new way to play on the best hardware, if you don't care about it, just don't buy.

+ Show (3) more repliesLast reply 5121d ago
saint_john_paul_ii5121d ago

it would be nice if it carries a motion sensor, like sixaxis and maybe rumble.

Studio-YaMi5121d ago

sub-controller sounds better to me..
or like someone said,NavCon !

ElementX5121d ago

Personally, I don't like NavCon.

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130°

Ranking the Devil May Cry Series

VGChartz's Mark Nielsen: "Upon finally finishing Devil May Cry 5 recently - after it spent several years on my “I’ll play that soon” list - I considered giving it a fittingly-named Late Look article. However, considering that this was indeed the final piece I was missing in the DMC puzzle, I decided to instead take this opportunity to take a look back at the entirety of this genre-defining series and rank the entries. What also made this a particularly tempting notion was that while most high-profile series have developed fairly evenly over time, with a few bumps on the road, the history of Devil May Cry has, at least in my eyes, been an absolute roller coaster, with everything from total disasters to action game gold."

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vgchartz.com
VersusDMC2h ago

First to last for me...3,4,5,1,2.

VersusDMC1h ago

Me leaving it out should be telling of my thoughts on it. Better than 2 as a DMC game.

Still a good game though.

Friendlygamer2h ago

3,1,4,5 to me, never played 2. 5 gameplay is amazing but level design was really disappointing to me, just a bunch of plain arenas, the story felt like a worse written rehash of the 3rd and the charater models looked weird ( specially the ladies ). Another problem with 5 was that there was not enough content for 3 charaters so I could never really familiarize with any of them

monkey6021h ago(Edited 1h ago)

2.
Dmc.
4.
5.
1.
3.

God DMC2 was an awful game.
And in case this isn't obvious it goes worst to best

90°

10 Weirdest Video Games of All Time

Plenty of unforgettable games have completely messed up their players throughout the years, all the way back from the PS1 days to the dark recesses of the modern internet.

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culturedvultures.com
JonTheGod1d 7h ago

Why are the Katamari games not on the list??

80°

Tales Of Graces Ƒ Retro Review – Holding Out For a Hero

Gary Green said: Namco Bandai heard the call of many fans asking for the PlayStation release of Tales of Graces which was originally released seemingly exclusively for the Wii back in 2009. If you’re acquainted with the Tales series then Graces f won’t be something entirely new to you, yet if you’re a newcomer then you’ll find a plethora of gameplay mechanics and nuances that distinguish this series from other JRPGs. While the game finds itself following the traditional archetype of JRPGs, such as a somewhat clichéd story, Graces has something to offer to both veterans and newcomers alike.

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pslegends.com
GoodGuy093d ago

Odd this and the xillia games still haven't gotten remasters yet.