The Science of Move and Red Steel 2

Instead of recreating a first-person shooter/"Star Wars" fantasy that was supposed to hold up to what was happening on the big boy systems like the first Red Steel, Ubisoft took to the drawing board again with RS2 and this time chose to respect the Wii's unique capabilities.

Red Steel 2 relies on the added detection of movements for its sword combat experience. Unlike most Wii games where a simple flick will create the necessary force to launch/kick/punch/eat/bowl your way to success, RS2 demands actual physical exertion.

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