Gaming Union writes, "Bugs, glitches and crashes in retail and downloadable games have made headlines more and more in recent months, in large part thanks to huge titles like Call of Duty: Modern Warfare 2, Battlefield: Bad Company 2, and a number of others that have been plagued with bugs. This has left many wondering where the Quality Assurance teams, better known as game testers, have been. Are they asleep at the wheel? In fact, many gamers bet they could make better testers than those employeed by the bug-ridden AAA titles. Pondering this, we sat down with third-party Quality Assurance company, The Ant Firm, and ask them if the regular gamer could really make the grade and prevent the next Modern Warfare 2 fiasco."
From Horse Armor to Mass Layoffs: The Price of Greed in Gaming. Inside the decades-long war on game workers and the players who defend them.
maybe a real enemy is people who use terms like "the real enemy"
there can be more than 1 bad thing, t's not like a kids show with 1 big bad
Executives seem to often have an obsession with perpetual revenue growth. There is always a finite amount of consumers for a product regardless of growth. Additionally, over investment is another serious issue in gaming.
honestly, the "real" enemy of gaming, is ourselves
if nobody bought horse armor, shitty dlc would have died almost overnight
if we stood firm and nobody bought games from companies that were bad with layoffs, it would be solved
we're the idiots supporting awful business practices, we are the ones enouraging it
Greed and greedy people have and always will be the main issue for everything wrong in the world. Everything is a product to be exploited for monetary gain. Even when there are things that could help progress us along for the sake of making our lives easier that thing must be exploited for monetary gains. Anything that tells you otherwise is propaganda to make you complicit.
I've never thought "DEI" (although the way most people use it doesn't match it's real definition) is the problem with games. Good games have continued to be good when they have a diverse cast, and likewise, bad games have continued to be bad. There isn't a credible example I've seen where a diverse cast has been the direct cause of a game being bad.
Matt Miller: "Every subscription to Game Informer now raises funds for St. Jude. We want you to know what that means."
I subscribed to this not knowing about how some of the proceeds go to St. Judes.
Really cool that some of the money goes there.
Even if people don't subscribe to the mag, it might bring people to the charity.
Though Unearthed Arcana's content primarily consists of subclasses and spells, WOTC's latest UA drop is set to shake up Dungeons and Dragons' future.
Of course hardcore gamers aren't always what's needed. I think working for QA would be really rough work though.
I wouldn't have thought it really mattered too much, I know when I was younger i used to attempt to break games as often as possible just to make them more interesting, back then though there were always hundreds of random silly things you could do. Not so much anymore and the stuff thats around is usually exploitive instead and mostly online.
Judging by how incredibly buggy many high profile games have been it seems that the current game testers they have don't make good ones as well.
I've often thought about trying to become a game tester, but I never go through with it for the simple fact that gaming is my hobby and what I do for fun. I'd hate for it to be my job, and then come home or have some downtime and absolutely despise the idea of playing another game.
Of course they wouldn't make good testers. They think they know everything (example: most N4G users) when they clearly do not.