280°

Game Testers On Why Hardcore Gamers Don't Make Good Testers

Gaming Union writes, "Bugs, glitches and crashes in retail and downloadable games have made headlines more and more in recent months, in large part thanks to huge titles like Call of Duty: Modern Warfare 2, Battlefield: Bad Company 2, and a number of others that have been plagued with bugs. This has left many wondering where the Quality Assurance teams, better known as game testers, have been. Are they asleep at the wheel? In fact, many gamers bet they could make better testers than those employeed by the bug-ridden AAA titles. Pondering this, we sat down with third-party Quality Assurance company, The Ant Firm, and ask them if the regular gamer could really make the grade and prevent the next Modern Warfare 2 fiasco."

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gamingunion.net
jammers5562d ago

Of course hardcore gamers aren't always what's needed. I think working for QA would be really rough work though.

somekyle5562d ago

Yeah, but watching games mess up hilariously would be pretty funny to watch.

randomwiz5562d ago

sometimes it could be funny, but I'm pretty sure its frustrating playing a leg of the game over and over and over again.

lzim5562d ago

you'd be VERY wrong

it is the most thankless, worthless job when you are working for idiots. Just like any other job.

But it is worse when you know how well a game can turn out (and they do) and you helped.

Seeing a game release with hundreds of critical bugs is heartbreaking. and it happens all the time.

iFLOWLIKEWATER5562d ago

I think I would be a good tester although I would consider myself the "core" gaming audience instead of the "hardcore". I play my games on the easiest levels first to see if the game is worth my time, and to also play around in the world of the game. On easy mode I can soak in all that the game has to offer whether good or bad. If I like the game I'll play it 3 or 4 times usually, each time for a different/harder difficulty experience.

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Selyah5562d ago

I wouldn't have thought it really mattered too much, I know when I was younger i used to attempt to break games as often as possible just to make them more interesting, back then though there were always hundreds of random silly things you could do. Not so much anymore and the stuff thats around is usually exploitive instead and mostly online.

GiantEnemyCrab5562d ago

Judging by how incredibly buggy many high profile games have been it seems that the current game testers they have don't make good ones as well.

Fishy Fingers5562d ago

Ha, that is true. But games are far more complex these days that fully testing probably isnt viable. Plus in the online age they know they've got a chance to fix things post launch.

You have to appreciate some dudes out there are just incredibly anal and will find things through methods the normal human would never conceive, I imagine, "who ever going to do that" runs through devs/testers minds quite often, well, someone will.

DARK WITNESS5562d ago

it's true to some degree but not always the case.

I depends just as much on the developers to actually listen to the testers. how hardcore they need to be and all that I think depends on the game that is being tested.

I mean, any gamer may find a bug by accedent, but I hardcore gamer ( depending on the game ) is a lot more likely to notice what should be going on in a game and should not.

I know how much of a pain it can be because my brother is a tester. he is working on something which a lot will hear about soon, but it's interesting hearing how much politics goes into these games and the making of process.

GiantEnemyCrab5562d ago

True and time can also be a factor. I have a feeling when these projects hit deadlines Q&A is the first to suffer since many developers share the "release it now, patch it later" attitude.

STICKzophrenic5562d ago

I've often thought about trying to become a game tester, but I never go through with it for the simple fact that gaming is my hobby and what I do for fun. I'd hate for it to be my job, and then come home or have some downtime and absolutely despise the idea of playing another game.

Baka-akaB5562d ago

that is precisely why i avoid betas like the plague , outside of mmos , since beta have always been their default "demo" .

I find no pleasure of spoiling myself the surprise , even if mostly in multiplayer games , in a most likely buggy or not yet balanced state .

PS360_375562d ago

Of course they wouldn't make good testers. They think they know everything (example: most N4G users) when they clearly do not.

Baka-akaB5562d ago

It's somewhat true in some cases .
One should be cautious with having fighting games fans and mmo fans as testers .

You could spend hours trying to explain the need to balances things as whole . They'd focus on that particular fighter character , a class or a set of skills , and how they decided it should be .

Still you can get some valid input from them , while ignoring the rest .
From someone without a clue about what would even be wrong in the first place , you wont have as much

PS360_375562d ago

i guess what the beta is for. Bubbles.

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290°

The Real Enemy of Gaming Isn’t DEI. It’s the CEO

From Horse Armor to Mass Layoffs: The Price of Greed in Gaming. Inside the decades-long war on game workers and the players who defend them.

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rushdownradio.net
jambola19d ago

maybe a real enemy is people who use terms like "the real enemy"
there can be more than 1 bad thing, t's not like a kids show with 1 big bad

senorfartcushion18d ago

This is very much a “dummy who volunteers themselves to the middle” comment.

The real enemy is a common phrase, people use it all the time.

Calm down.

jambola17d ago

i'm very calm
you seem very upset however

Notellin17d ago

You don't seem calm at all. Don't take this so seriously, you seem desperate responding to others defending your opinion that lacks any value or critical thought.

jambola17d ago

stop projecting
i'm not desperately dong anything, i'm tapping at keys on my keyboard bud

PapaBop17d ago

It's not like kids show with one bad guy? I present to you.. Bobby Kotick

ABizzel117d ago (Edited 17d ago )

DEI was never the problem and it was an ignorant take to begin with.

DEI is why games like Kena Bridge of Spirits, South of Midnight, and Ghost of Tsushima exist.

DEI is why we have a huge resurgence in Japanese, Chineses, and Korean developers producing games like Stellar Blade, Black Myth, and why Nintendo & Sony exist.

DEI is why more and more games have HUGE accessibility options with both Sony and MS fully behind this.

DEI was never a bad thing, the entire purpose of DEI is representation of all people, genders, disabilities, etc…

The problem was people used DEI as a default derogatory term to describe what they believed was forced representation, which allowed colorist, racist, sexist, misogynist, homophobic, and xenophobic fools to run away with the negative DEI narrative.

jambola16d ago

you don't get to decide other people's motivations
sorry to break it to you

ABizzel116d ago (Edited 16d ago )

To each their own, however, nothing you said invalidates why some people take offense to DEI incorrectly.

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Sciurus_vulgaris19d ago

Executives seem to often have an obsession with perpetual revenue growth. There is always a finite amount of consumers for a product regardless of growth. Additionally, over investment is another serious issue in gaming.

Killer2020UK18d ago

The fact that they also rarely have any real expertise in game development compounds things. They'll look at what's been successful elsewhere, lack the knowledge to properly understand why they have been successful and then force a team to 'reproduce' their badly interpreted idea of that success.

We see it so often with sequels to games that were successful too. The team are left well alone, they have a break through hit and all of sudden the money men descend on the IP and completely railroad the dev team's ideas. Usually winds up being 'make the same game but MORE'

LoveSpuds17d ago

This is true throughout all of the corporate and public sector organisations to be honest. CEO's generally move amongst the corporate world without any need to have experience of a particular industry, they simply need to rely on their senior leadership credentials. A CEO of a retail giant will just as easily transition to a CEO role in the energy sector for example.

Not defending CEOs here to be clear, I think it's a huge part of the reason the western world is so fucked up. CEOs don't need to care about the sector they work in, in fact it's better if they don't care if they want to screw everyone to make profits.

GhostScholar17d ago

Companies don’t hire executives to break even. If the goal is breaking even then why start the company in the first place.

Soy17d ago

That's understood; it's getting record profits and expecting to always beat those record profits, and seeing anything less as a total failure. Then they lay people off and raise prices to reach those record profit levels again, just to sate shareholders. It's setting expectations way too high just to spike share prices, then inevitably falling short. It's feeling entitled to being more successful than everyone else. It's the CEOs doing all this to boost their own bonuses.

ABizzel117d ago

Growth benefits the company’s profits and therefore the company’s stock if publicly traded, which pleases the shareholders making them more and more rich, which is why Growth is always at the forefront of the vast majority of any publicly traded company.

More growth = More Money and the people at the top want all the money they can get. I can’t really blame them anyone would love to see their profits go from tens of thousands to hundreds of thousands, to multi-millions it’s almost like a gambling addiction.

But it also goes to show someone how morals can go out the window for a lot of these people, and how amazing some CEOs are when they catch this early and provide a balance solution that takes complete care of their employees across the board while keeping the business sustainable IE: Insomniac Games ALWAYS on the best places to work list. The rest of the industry could learn.

jambola19d ago

honestly, the "real" enemy of gaming, is ourselves
if nobody bought horse armor, shitty dlc would have died almost overnight
if we stood firm and nobody bought games from companies that were bad with layoffs, it would be solved
we're the idiots supporting awful business practices, we are the ones enouraging it

TiredGamer18d ago

I think the reality that we don't want to convince ourselves of is that without the rise of "horse armor" and DLC, game budgets would have essentially stagnated (smaller teams/smaller games), or game prices would have risen much more dramatically than they have. There was an incessant drive for bigger worlds, infinite detail, and hundreds of hours of "gameplay" over the last two decades, that while perhaps a natural evolution of things, needed a suitable funding stream to accomplish.

HyperMoused17d ago

What...CEOs make tens of millions and that doesnt include SLT etc etc...we now have multiple editions of games, in game currency, MT's, battle passes.....and what do we get..worse game than what was coming out 20 years ago....dont drink the cool aid, its this nickel and dime crap that is absolutely leading us to gaming destruction.

senorfartcushion18d ago

This is the worst possible answer to this conundrum. Blaming the masses is blaming the only people who are constantly “told” to buy.

Consumers are the only ones not to blame here. People make their own choices all the time. Disney movies are bombing and DEInis being blamed. Has that been enough to put Disney out of business? No and it never will.

Christopher18d ago

Disagree. Businesses are able to do what they do because people are bad consumers and don't think critically about purchases. Disney got away with doing shit stuff for years and it's just the last year where people got tired of it. It's not like it didn't work for 5 years or so for Disney to do the things they've done. They'll just move onto another way to get people to see movies and it will be just as bad but more profitable until people wake up and realize it.

TiredGamer18d ago

Consumerism drives business behavior. It's not so much "blaming" as it is observing behavior. The point I'm making is that the direction that games have gone are driven by the spending. Consumers are spending on DLC and they are driving the expectation of more glitz and padded out (lengthier) games. If they continue to pay, they will continue to drive that direction until a threshold is reached that forces a change in behavior.

senorfartcushion18d ago

Corporate advertising is the most powerful force on the planet.

This is N4G for god sake, every day there are arguments between people who are Team Xbox and Team PlayStation because they’ve been convinced that having an identity built on paying money to Sony and Microsoft matters more than having one as individual gamers who can play whatever they want.

And THEN we get to the corporate advertising part: to play whatever you want is to sink MORE into the advertising pits, making it so that you can more than one specific product.

jambola17d ago

ah you're right
they were told to buy it, it's clearly impossible to avoid that
if enough people stopped supporting, it would stop
disney not stopping would only be because enough people didn't stop

+ Show (1) more replyLast reply 17d ago
victorMaje18d ago

Agreed. I’ve been saying for years, announce you won’t be buying the upcoming game because of the practices of the previous game, then you only have to stick to your guns once, see how quickly things change for the better.

We have to unite in what we shouldn’t purchase.

jambola17d ago

just imagine a world, fifa came out worse, nobody buys the next one until they see proof it's better and stick to it
or games being forced online for single player and nobody buys it
things would change so fast

HyperMoused17d ago

Just like scooby doo, you have shown us the real monsters are us

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Inverno18d ago

Greed and greedy people have and always will be the main issue for everything wrong in the world. Everything is a product to be exploited for monetary gain. Even when there are things that could help progress us along for the sake of making our lives easier that thing must be exploited for monetary gains. Anything that tells you otherwise is propaganda to make you complicit.

coolfool18d ago

I've never thought "DEI" (although the way most people use it doesn't match it's real definition) is the problem with games. Good games have continued to be good when they have a diverse cast, and likewise, bad games have continued to be bad. There isn't a credible example I've seen where a diverse cast has been the direct cause of a game being bad.

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70°

Why We Partnered With St. Jude Children’s Research Hospital

Matt Miller: "Every subscription to Game Informer now raises funds for St. Jude. We want you to know what that means."

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gameinformer.com
thorstein22d ago

I subscribed to this not knowing about how some of the proceeds go to St. Judes.

Really cool that some of the money goes there.

Even if people don't subscribe to the mag, it might bring people to the charity.

jznrpg21d ago

One of the main charities my wife and I donate to. They help a lot of children and being a parent of 5 children I can’t imagine what those parents go through. I’ll probably get a sub to GI because of St Jude and of course because I love video games.

80°

Dungeons and Dragons is About to Break a 6-Year Trend

Though Unearthed Arcana's content primarily consists of subclasses and spells, WOTC's latest UA drop is set to shake up Dungeons and Dragons' future.

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gamerant.com