Ninja Theory on Heavenly Sword combat & character design

The next installment of Three Speech's meeting with the Heavenly Sword team. This time Sia Tong Man, lead combat designer at Ninja Theory, tells all about combat systems, game play and core features.

In the second, character design interview Laura Kippax, lead character artist at Ninja Theory, reveals the processes that were required to bring the unprecedented levels of reality into Heavenly Sword's leading characters.

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timmyp534306d ago

i don't need any more coverage.. game looks amazing and fun. =)

ThisIsWaiting4306d ago (Edited 4306d ago )

Kung Fu Chaos for the XBox?

I remember that game looking good, for its time, but playing like dookie. I hope they have gotten better at player controls.

hazeblaze4306d ago (Edited 4306d ago )

All of the journalists that had a chance to preview it in the special this weekend said that the combat feels good and the game plays very smoothly with incredible presentation. It was their first hands on experience and all of them said that they walked away quite impressed. So that speaks pretty well for this game.

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