In Gamasutra's latest feature, Embracing the Chaos: Freedom as the Cornerstone for Open World Mission Design, Red Faction: Guerrilla design director James Hague explains how designing for open world games is a skill very different from the linear structure most game designers are familiar with.
Hague, who led the design at developer Volition, said that even he was initially thrown by the concept of designing an open world game where the player can destroy any structure in the game world. "If ever there was a game that struck terror into the heart of a design team, that was it. Not only was it open world, but every single wall and fence, every door, every building -- including the ceiling and structural frame -- could be damaged and completely destroyed in arbitrary ways," says Hague.
From GameWatcher: "THQ Nordic has announced that the remastered edition of Red Faction Guerrilla will be released for the PC, PlayStation 4 and Xbox One on 3rd July."
With winter fast approaching those that live in the southern hemisphere, Player 2 takes a look at some of the best games to numb the pain when you are off sick.
A listing on a Finnish retailer could have just revealed the launch date and pricing for Red Faction Guerrilla Re-Mars-Te-Red.