The Lost Gamer writes: Speaking at the recent Splinter Cell: Conviction launch event in North America, Maxime Beland, Executive Director, has revealed that it is "always very nerve-wracking" when you release a demo.
Nerve-wracking if you release a bad demo. Not so much if you release a good one. Not that I'm saying the Conviction demo was bad.
whats good to a creator isn't always good to us consumers so yeah, it will be always nerve-wrecking for a creator to release something - good or bad.
Demo was great....Only demo issue for me was the unskipable RTE intro on multiple playthroughs...Intro is awesome and sets the mood for the Game up beautifully...BUT...is to long once you have done it...The whole demo was a tutorial and Sams new moves impress...They have said that different levels unlock different gadgets so should be amazing...This game WILL have incredible replay value, both in single player as well as multi-player.... As far as Ubisoft, why this game is 576p versus 720p has still not been explained...Alan Wake is gonna be 720p with a similar art style, why not Splinter cell...Regardless, April 13....
I think the demo has been well received
... it seems many of the old Splinter Cell fans were a bit disappointed with the new direction taken with this title. Personally,I absolutely LOVED the first 3 games, with Chaos Theory being the best (apart from the unskippable intro, which sucked). I'm not yet all that impressed with the new demo, and certainly not convinced yet it will bring me that classic Splinter Cell quality. I doubt I'll pick it up when it's released, and I'll wait how they're gonna handle the DLC-milking. I think I'll just wait a year orso and get it from the bargain bin, if the DLC is on the disc by then. If not, I don't know. Kinda depends on the scores and what else is out.
Every time you do a reboot, you will get upset fans of the original series. With a game as popular as the Splinter Cell series, you will naturally get a lot of vocal (read fan atics) that is upset about the changes. Sometimes I wonder if it is just better to create a new IP with the new game mechanics and calling it a spiritual successor alas Bioshock is to System Shock? That way you have two IPs instead of potentially ruining the current IP for current fans....
I kinda lost interest after playing the demo to be honest. I'm still planning on giving it a chance though.
I'm sure it's always nerve racking for any developer to release a demo. There is always that possibility that you may hinder sales instead of helping them. I like the demo, I will be picking the game up next Tuesday.
I just hope the demo didnt do the game justice, cause the demo was pretty bad. The camera angle in tight spaces was one of the worst I have played in a long time. And graphically I was expecting way, way way more
ubi killed splinter cell with conviction. i have no problem with dev's taking games in other directions. but they took out the mechanics that made splinter cell, splinter cell. the demo sucked. and if i was releasing something like that. my nerves would be wracked as well.
the old splinter cell games did nothing for me. To me, they SUCKED. pretty terribly. IMO, MGS always did strict stealth far better. This new direction is just what SC needed to become entertaining for a lot of gamers. I tried really hard to like SC games before, chaos and DA mainly, but I'd just end up shutting them off after a few hours. Conviction has me interested in the series again. Sry old school fans :( but they bailed on the old formula for this game. It might make an appearance as a new game though, you never know what sam is going to be up to next. I'm not saying they made the right choice by going in this direction, but there are those of us out there who will appreciate the game now, that didn't before
The demo has me even more excited about the game. day one
thats normall when you know have completeley ruined a amazing franchise you would scared reaction of fans.
So you would rather play the same game over and over again? You would rather every Splinter Cell play like the one before it?
I don't think anyone minds the changes to action-oriented stealth, but when you take away a key feature of a game since the first one: that's just weird. It's like MGS without the C-Box.
oops wrong thread. Anyway with a packed month for me , i'm still in wait and see mode when it comes to splinter cell conviction
I was a bit dissapointed in the demo. But ill rent it anyways. Saving my money for alan wake.
At first I didn't care for the demo. Being a huge fan of the series and playing the hell outta chaos theory, the demo just seemed very lackluster in "features" and after playing god of war for a week straight, it didn't impress me visually either. I gave it a couple more tries.. I found ways to really enjoy it, there are still things missing, but it's going to be worth a try regardless. The only thing that throws me off about this article is how they talk about the UI being the best part.. I thought it was definitely the worst part of the demo but they claim it was the best part :S EDIT: as far as the features go.. does anyone know if there is even a way to jump up between a narrow corridor and use your legs to hold yourself up above the enemies? like doing the splits or w/e we saw in the older games? Little tactics like that made it stand out IMO
Sorry...but the demo was not very good, or least the level they picked for the demo....and the whole premise of showing objectives on a wall seems like you are being lead by the hand to me for some reason, graphics definitely didn't seem like a leap from previous installments either....unless the rest of game redeems itself.
to show off the new mechanics. That level will be different in the retail version. People who got to play at the early access events say it looks better than the demo, & i've seen videos with added features such as switching on & off lights, ect. The final product will be better than the demo which I liked anyways.
its a demo people what do you expect there giving you a taste of the game.
and for me playing that demo was very nerve wrecking.honestly did anybody else feel like they where playing that bourne identity game again?
BeaArthur NO I want the elements that make game good stay the same this was a stealth game not one anymore just feels tacked you can go hardest difficultiy and play this with ease i could not do that on other splinter cells they where fun but they where hard. this games like left dead with out zombies or hlao turned in car game any real splinter cell fan should see that.
They need to delay the game for a few more months...Imo.
i was very dissapointed that it was short the realistic difficulty was looked a bit easy but after all its just a demo i wanted to do the mark and execute feature :) so i enjoyed the demo
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