170°

Pointless Game Sequels are delegitimizing the industry

From DAMNLAG.com:

"In case you haven't noticed, video games have been creeping towards mainstream acceptance and respect for a while now, but there's a glass ceiling gaming can't quite break through just yet. It's that ceiling that separates games from their potential to be recognized as an art form and, whatever you think about the game itself, Bioshock 2 is a perfect example of what's holding games back."

Connoro5188d ago

Actually, I enjoyed BioShock 2 more than the original. The plot may have been lacking in the twist department, but the multiplayer and dual-wielding were awesome.

Myze5188d ago (Edited 5188d ago )

Regardless of whether or not Bioshock 2 and MW2 are pointless sequels (Bioshock 2, no, MW2, yes), this article is pointless. Just because a couple of games have "pointless sequels" doesn't mean anything when the vast majority of sequels in the past year or so have been superior games and have greatly enhanced the library of video games. For example, Uncharted 2, Killzone 2, God of War 3, Mass Effect 2, Assassin's Creed 2, Street Fighter 4, etc. Those are all just within the past year or so, and all are far from "pointless" and make up some of the best games released in the past 10+ years (some of them).

It makes little sense to pick and choose what games you or anyone consider pointless, and then act as if that is the majority or most important subjects of the underlying question.

boogeyman9995188d ago

I really thought Bioshock 2 was not a great experience at all. It didn't really capture the feeling of just an average dude caught in hell. The Big Daddy experiment did not work.

giantchicken5188d ago

Are games really even art to begin with or just entertainment? Are Slip N Slides art?

dalibor5188d ago (Edited 5188d ago )

Games are indeed art, not all but some, depends really. The only major flaw is that what is art to you? To me art is something that can draw you in in some way. Like cars imo are art, they have designs themselves and you prefer some over others. Clothes, weapons, color, structures are forms of art for me. Than you have art in a stylized way as a plot(movies/games, what have you). That too imo is art. Creating a backbone that draws you in further. And how about sound/music/voice acting? That to is a form of art. Sometimes the simplist things can be art.

jewsjumpin5188d ago

Hell yes slip n slides are art.

Mastersnake105188d ago

I don't think games are destroying the industry through sequels. The corporate loving by fans is destroying the industry.

palaeomerus5188d ago (Edited 5188d ago )

I think production costs and inefficiency is what is destroying the game industry. Most games cost too damned much to make compared to what they will rake in, and the industry has failed to correct that by becoming more efficient. Currently publishers they have to have a hit and several mediocre success to pay for the costs in all the games that no one wants to buy. Establishes new properties is like wildcatting. It is a very risky process with lots of failures for every success. That risk is 'paid for' by the sales of sequels which tend to have a more solid predictable demand. When a publisher doesn't get a big hit they lose money and so have to either contract their offerings down to things that they know (hope)will sell, merge with another publisher, or just close their doors. Sequels aren't destroying the industry. They are helping to keep it alive in between the rare 'big hits'.

Without all these sequels we'd be looking at an industry made up mostly of retro consoles, smaller downloadable games, iphone apps, and shovelware collections.

math5188d ago (Edited 5188d ago )

Here's what you don't take into consideration. Making games costs a crap load of money. A game is not deemed a success unless a sequel is warranted. All of the time and effort put in sometimes building an engine, writing a story, designing characters, and worlds, it all costs money. When gamers demand a sequel and will buy it, it can't be considered wrong for a game developer to give fans what they want and are willing to pay for.

I was one those that had a hard time settling into Bioshock 2. I held on to many of the beliefs that you speak about in the article, but on the other hand Bioshock 2 was great fun. Irrespective of all of the BS people take into consideration when rating or reviewing a game, it really just boils down to fun. But back to cost, it costs alot to get your game into the mainstream psyche. You can't blame devs and pubs for going for the money, you can only blame the people who let them get away with the so called money grabs.

mastiffchild5188d ago

That's really what he was saying, wasn't it? That we "core" gamers have too much sway and crave the same experiences over and over in search of similar to how we felt the very first time we happened across a great game-and it sn't possible. Like you, and he, said, Bioshock2 WAS fun but it just wasn't Bioshock, was it? I didn't think it FELT as good, let alone the same and find myself in complete agreement with the guy-and I never have before!

Fact is we DO want too many sequels and, worse, bloody remakes! How many people are clamouring fr an updated FF&? How many calls have trhere been for an HD Ico/SotC box set like the GOW collection? How soon do we say a game has succeeded by securing a sequel? I'm as guilty as the next guy-seriously,- but I'm in the wrong as we all are. Devs don't need encouraging to be lazy and slop out the same old. They KNOW they can't often make the second game as good as the first and certainly cannot replicate how we felt the first time even when the quality, on very rare occasions , does improve.

The guy's got a great point and it's only true that we hold this sway because it fits with devs and publishers as well but the fact is we just don't clamour for new IP the way we should OR the way we do after more of what we already know. I don't think you can knock that many holes in what he says when you know just how much creatures of habit we gamers are. We know what we like and are as luddite about cchange as ANYONE no matter how tech happy our peers may think us. core gamers, for example, have been the most resistant to even trying motion controls and while the quality hasn't been there yet to tell them they were wrong won't it ever?

By and large we like our exclusive little club, in a way, and like games that hark back to that and allow us to reinforce our "superiority" over casual and non gamer alike but our love for the same things time and again can stall an industry always on the look out for the quick buck and the lazy, cheap option.

Show all comments (26)
90°

15 Great Games Where Every Minute of the Experience Feels Earned

GB: "We take a look at 15 amazing games that had the perfect length."

Read Full Story >>
gamingbolt.com
20d ago
coolbeans20d ago

Pretty good list. Botany Manor would be the newest addition that encapsulates that title.

400°

Anyone else not blown away with graphics these days? Me neither

Talal writes: "I'm talking about having that rush of excitement - that feeling you get when you know you've just made a memory for a lifetime."

Read Full Story >>
videogamer.com
OptimusDK23d ago

There are different games. Some have gamplay at it highest priority, some have the story, some have the replay value and choices... There are a lot of different game experiences.

It is laughable that just now graphics does not have anything to do with that experiene. We have had many games of that type over time. This is just the one that have come closest to feel like playing an actual movie. Just look the the Digital foundry walkthrough it is a masterpiece in that perspective and hence wrth trying. But yes do not do it for the gameplay - but that was never the goal of this experience.

GamerRN23d ago

It's because it's on Xbox. When Xbox has amazing graphics, they don't matter. When PlayStation does, it's a game changer!

Lightning7723d ago

Pretty much my thoughts. They were technical marvel's on PS and still are. The moment Xbox puts out a graphically intense game is doesn't matter suddenly.

4 years ago this month would the UE5 tech demo debut with the girl flying (tech demo said it was only possible on PS5 because of the SSD. Glad to finally see it in its glory.

fr0sty23d ago

FFS, gaming journalism has really gone downhill. At least hire people with a basic grasp of grammar... "Me neither" means the exact opposite of what the "author" is trying to say. That's like saying "I could care less"... lol.

S2Killinit23d ago

Maybe because the gameplay being dull allowed it to have the amazing graphics and people are not as impressed by graphics alone anymore? I mean there is a lot of sites saying the story and the gameplay are lackluster. So what are we supposed to enjoy then? Cgi graphics are beautiful but since they arent interactive, they dont impress me as much as they used to. Thats an extreme example, but you get my drift.

Terry_B23d ago

When Playstation (Sony) does it..its usually a great game and not a cinematic experience..or at least something new at the time..like Until Dawn back in 2015.

1Victor22d ago

@gamer:” It's because it's on Xbox. When Xbox has amazing graphics, they don't matter. When PlayStation does, it's a game changer!”

The game looks as good as any other PlayStation game in my eyes why can’t you and the other hardcore Xbox be happy about it and drag PlayStation into every conversation and force PlayStation hardcore to look into the game and find flaw that most games have in one way or another.
@light: “ 4 years ago this month would the UE5 tech demo debut with the girl flying (tech demo said it was only possible on PS5 because of the SSD. ”
Yes at that time it was only possible on PlayStation SSD how ignorant of you to think that after 4 years the technology wouldn’t evolved and move to a industry standard 🤦🏿I wish your mentality wasn’t so naive and narrow to post stuff like that 😩 in a year or 2 a new game will come out that might look better, it’s the nature of the industry.

Now that the distraction is gone I feel that is a good thing that the graphics in games are starting to hit the rooftop and hopefully the developers will put more thoughts into story and gameplay mechanics than just the next shiny oily skin of old.

Reaper22_22d ago

So true. Not surprised by all the negativity. It's a really good game and looks better than any game I've ever seen. GOTY nominee for sure. Like I said before, sony screwed up big time by not purchasing Ninja Theory.

Asplundh22d ago

Pretty much. It's like how the Switch and Steam controller using haptic feedback in their controllers wasn't a big deal but then Sony did it and it was then a "game changer".

fr0sty22d ago

The game runs at as low as 21fps... That isn't much to brag about no matter how good it looks.

+ Show (5) more repliesLast reply 22d ago
MajorLazer22d ago (Edited 22d ago )

We've had graphical gamechangers before, such as Crysis but those games still had gameplay to compliment it. Hellblade pretty much has none, and only achieved such graphics through being incredibly linear and having very small, closed off environments where very little is happening.

Vx_22d ago (Edited 22d ago )

GFX does not mean anything if the game is boring. It is simple like that and these major companies need to understand this simple concept.

Games are like your lady, she may be beautiful to look at for a while but then it gets boring if her character isn't interesting and fun to be with.

23d ago Replies(7)
Kneetos23d ago

Mario kart 8 ( ͡° ͜ʖ ͡°)

Sonic188123d ago

Horizon forbidden West has great graphics and great gameplay

GamerRN23d ago

Yeah but graphics don't matter, remember?

anast22d ago

@RN

I've been pretty consistent in saying that we need both.

GamerRN21d ago

So until dawn, too human, or whatever those series of games were... Graphic masterpieces it garbage with no gameplay?

VincentVanBro23d ago

I agree and I actually think Forbidden West looks better than Hellblade 2. I easily prefer looking at it at least.

Sonic188122d ago

It does look better in my opinion as well. I don't know why it looks better but there's something about the Decima engine or that guerrilla games is using tricks that we don't know of

Abear2122d ago

Can you fly a mount under water in Hellblade 2? I think not! One of the best moments this Gen

Show all comments (111)
90°

Two Decades Later, the Original Splinter Cell is Still a Masterpiece

They don't make games like this anymore.

Read Full Story >>
gamingbolt.com
vgvill32d ago

Too dated in my book. The AI is way too unpredictable to be acceptable today. It's definitely a game of its time.

Jingsing31d ago (Edited 31d ago )

Agreed with those sentiments. The quality of the CPU controlled characters make or break a stealth game and they are pretty poor in all the Splinter Cell games by today's standard. This is what led me to playing Spies vs Mercs all the time in later games just to get a better stealth experience from a real person. Arguably Sony are making better stealth games albeit not Tom Clancy stuff.

TheProfessional31d ago (Edited 31d ago )

You should stick with fortnite or one of the countless bloodborne style games then. What a joke.

rlow131d ago

I had a good time with the game. It is a product of its time. But when it came out it was a must have game for a lot of people. I wish Ubisoft would make another game in the series or at least a reboot.

vgvill31d ago

They are making a remake, I think. I loved the original game when it was released, but I tried to play it again in recent years and just couldn't get on with it. The same with the older Hitman games.

PrecursorOrb31d ago

Yeah chaos theory still holds up though I gotta say. If you’re a fan of the series I highly suggest you go back to that one. Ubi has said they are remaking sc for “modern audiences”. I don’t have a lot of faith for the future of that company

Chocoburger31d ago (Edited 31d ago )

Due to the lack of modern stealth games, and me constantly playing the MGS series, I've been looking for alternative stealth games to play, and went back and re-played the SC series recently. I wouldn't call SC1 or SC:PT masterpieces, there are AI issues, they're very much trial-and-error games, and that can lead to a lot of frustration. I also found the stories in this series to be boring, uninteresting, and just sloppily told. Cinematics are also of poor quality for both in-game scenes and CG cut-scenes, the soundtrack didn't leave any impression on me either.

Chaos Theory is better, but there was still a lot of room for improvement, and Double Agent (old gen ver.) was a sloppy mess that ended up a regression from CT. But still, at least they tried back then, these days Ubi-junk doesn't even try to make good games!

HvNzSoul23d ago

Everyone needs to quit with all of the unnessacery Ubi-hate. SC Conviction and Blacklist are both still good games.

HvNzSoul23d ago

Everyone needs to quit with all of the unnecessary Ubi-hate. SC Conviction and Blacklist are both still good games, they just weren't 100% focused on stealth with Conviction and they remedied that in Blacklist. The only thing they have released recently that I was disappointed with was Watch Dogs Legion, and Skull & Bones. Everyone seems to be salty about the misleading trailer for the original Watch Dogs and The Division. Which are also, both good games, and actually Watch Dogs seems like it was ahead of its time even with all the trailer drama (having gone back and played recently, can say the game didnt deserve all the flak). Yeah the misleading E3 trailer that had better graphics than release is understandable to a very small degree, when most Teaser Trailers, or Game Demo's only have that portion of the game developed so they use the highest quality assets of w/e they have being showed, or what they are showing was made purely for the showing, allowing for extra polish . As to the gripes about minor game design changes, or cut features upon a games release just goes to show how unknowledgeable most gamers are in terms of how game development works or to even understand what what the hell a WIP, let alone titles still in early development.

Good games from Ubi since 2014 (Year that SC Blacklist Released) include:

Watch Dogs 1 & 2
The Division 1 & 2 (Although I had a hard time getting into The Division 2 at first)
R6 Siege
Ghost Recon Wildlands & Breakpoint
Immortals Fenyx Rising
AC Origins, Odyssey, MIrage (Haven't finished Valhalla games too damn long)
Far Cry Primal, and 5 (6 also has a length issue)
Avatar Frontiers of Pandora
Prince Of Persia The Lost Crown

Haven't played a couple of titles those being For Honor (played at launch but didn't honestly give it an actual go), The Crew, R6 Extraction and at the time of writing this xDefiant.

Even if you absolutely hated any of the above titles, they aren't inherently bad games, they're just good, but not always top quality either.

I say give Ubi credit where credit is due, they at least fix games post launch if they start out rough, Breakpoint is an excellent example this and is such an enjoyable experience now compared to it's launch.