Creative Director Maxime Beland tells about some of the initial feedback Ubisoft has received on the Splinter Cell: Conviction demo.
But yeah, I still bought it. Having the difficulty increased is also welcomed for vets like myself.
Yes, I am glad the reason for not carrying your foes into hidden places. Was because of not having the time to tie it into the combat combos during development (2nd time around). But at least you can grab them from behind. And bring them to hidden areas to dispose of them there. And I am also rather relieved to hear that the demo was put together rather fast. Because currently, the AI sounds like they are more like bipolar-cussbots.
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