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The Portable Gamer: Finger Physics' Doodler Level Pack Review

TPG writes: "The gimmick to make these levels unique is that the Doodler is constantly bouncing up and down, just as he is wont to do in his original game. Your objective is to get him into the goal, taking in account the timing of detonation of blocks with the constantly jumping Doodler. You'll often have to time blocks to hit him at the apex of his hops to push him into the goal, and find ways to get him into his goal without sending him to his doom. While meta-knowledge of the character and his presence may make him seem possibly shoehorned in, he fits well into the gameplay and adds a nice new wrinkle."

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