Twisted Timeline: Iterative Level Design in a Competitive Online Game

David Dunne, Richard Hough: When we at Riot Games set about building PC online multiplayer-centric title League of Legends, we did so with the lofty goal of creating a high-quality competitive experience with a rich, evolving metagame and low barrier to entry. We believe these features are essential for a free-to-play game aimed at core gamers to be successful.

Multiplayer Online Battle Arena (MOBA) games like League of Legends have their roots in the modding community. And while players are more than willing to accept a single map from a modder, they tend to be more demanding when it comes to virtual real estate in a full-fledged product. As a result, before League of Legends officially released, we set about working on our next battlefield.

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