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GameArena: Command and Conquer 4: Tiberian Twilight Review

This game was doomed from the start. Still, if you were lead designer on a sequel to a game which helped birth the RTS genre, what would you do? There's absolutely no chance of meeting expectations, and the franchise is already notorious for trading on nostalgia. So do you bow your head, accept defeat and make another clone? Or do you try out the most batshit crazy ideas you've had stashed away in your designer chest, and tailor them to GDI and NOD?

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