There's a reason why a record 18,250 people converged at the Moscone Center in San Francisco for the 2010 Game Developers Conference this month. Despite the recession that has ripped into Hollywood and other entertainment industries, many game makers are hiring.
Here's how much the people who make hit games like Mass Effect 2, God of War 3 and Final Fantasy XIII make-and why those games you buy cost 60 dollars a pop. Keep in mind that a hit game like Ubisoft's Assassin's Creed II can have a team of 200 people working on it. Also, on top of the hefty salaries, most game developers and publishers offer employees stock options that can add extra incentive-and cash- to their personal bottom lines. All of these salaries come straight from the game makers themselves, courtesy of Game Developer Research.
Game Pressure met with the one and only Josh Sawyer at Digital Dragons and chatted about RPGs, Pentiment, Pillars of Eternity, the state of the industry, and the genre.
From Horse Armor to Mass Layoffs: The Price of Greed in Gaming. Inside the decades-long war on game workers and the players who defend them.
maybe a real enemy is people who use terms like "the real enemy"
there can be more than 1 bad thing, t's not like a kids show with 1 big bad
Executives seem to often have an obsession with perpetual revenue growth. There is always a finite amount of consumers for a product regardless of growth. Additionally, over investment is another serious issue in gaming.
honestly, the "real" enemy of gaming, is ourselves
if nobody bought horse armor, shitty dlc would have died almost overnight
if we stood firm and nobody bought games from companies that were bad with layoffs, it would be solved
we're the idiots supporting awful business practices, we are the ones enouraging it
Greed and greedy people have and always will be the main issue for everything wrong in the world. Everything is a product to be exploited for monetary gain. Even when there are things that could help progress us along for the sake of making our lives easier that thing must be exploited for monetary gains. Anything that tells you otherwise is propaganda to make you complicit.
I've never thought "DEI" (although the way most people use it doesn't match it's real definition) is the problem with games. Good games have continued to be good when they have a diverse cast, and likewise, bad games have continued to be bad. There isn't a credible example I've seen where a diverse cast has been the direct cause of a game being bad.
Play as Polly, a silent girl on the run from her dark past in this neon-soaked psychological horror shooter.
No wonder they are worried about Piracy with wages like. This shows how greedy game developers realy are.