It wasn't supposed to be like this. In a private room near the Makuhari Messe convention center in 2005, Shigeru Miyamoto guided select groups of journalists through a series of demos to show off the newly-unveiled Wii Remote. One of the most impressive was a port of Metroid Prime 2: Echoes using the remote's IR capabilities to show how the Wii might dramatically reshape the first-person shooter.
The controller promised to make FPS controls more approachable and precise with an interface as simple as literally pointing to aim. The addition of gestural controls suggested a whole new layer of interactive immersion, lending automated actions a sense of weight and approximate physical motion.