Camera angles are one of the often underappreciated good things in a video game. A good camera angle lets you fully view your character and environment. Back in the days of 2D gaming an overhead view was often used along with a sidescrolling view, with the latter of which still being used today in some 2D platforming games. When the 3D era hit, most developers had trouble programming in that third dimensional space. There were many great games once they got the hang of it, but even some of the greats had horrid camera angles.
Releasing the Nintendo Switch 2 with a Super Mario 64 remake would be the perfect way to unleash the console to the world.
If they ever did I hope they would add onto it, there's so much you could do with Princess Peach's castle alone
Each level is pretty small today in the original game, I don't like huge levels but I think they could be at least 2x bigger, or close to it and more of them, with more things to do.
They could do a mix of having open levels and more linear ones like in 3D World or Land, I doubt they will do that but it would make a change.
I'd prefer a Oydessey 2 or Galaxy 3. Besides the DS
game was a Mario 64 remake complete with more playable characters, stages, bosses and muti player content.
Yes! Let's release an almost 30 year old game to kick off the next generation for Nintendo...
I'm over re-releases...FEED ME NEW MARIO!
A huge Super Mario 64 speedrun trick has been discovered that could prove to wholly change the speedrunning scene in the ecosystem.
A Minecraft player has astounded the gaming community by sharing an extraordinary recreation of Super Mario 64's castle within the world of Minecraft. This remarkable tribute captures the essence of one of gaming's most iconic locations, Peach's Castle, complete with meticulously designed interiors. Despite Minecraft being over a decade old, its dedicated community always impresses with its boundless creativity. Fan creations like this are a testament to the endless possibilities that Minecraft'
SM64's camera seemed great at the time, but it hasn't aged well. It seems really outdated nowadays, while the OoT camera is still pretty fantastic.
I don't think the picture they used in the article was that great of an example though... you'd obviously just push up + left :P
I kind of expected more in the article...?
Speaking of horrible camera angles, I just bought Resident Evil 2 on PSN.
On topic, this was a very short article. Suprising actually.
alot of the way the camera is place is part of the stylization of the game.
people wonder why games are made with awkward camera angles, and its done on purpose for it to be challenging or to add a different feel.
now games are all becoming standardized first person shooters, because apparently that's the perfect camera and all other cameras are unacceptable.
How could you mention horrible camera angles without Itagaki? Poor camera angle design is kept alive and well today thanks to him.