Odion's Opinion: The Buildup in Horror Games is Lost

In the latest episode Odion discusses what is wrong with the horror game genre and how he feels it could be fixed with a little more creativity and focus.

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TheColbertinator4103d ago (Edited 4103d ago )

Wow a decent article on N4G that actually has good points.Whodathunk?

The horror genre is currently becoming repressed by both Japanese and American publishers.They don't see horror games as profitable compared to shooters like Halo or Modern Warfare so they try to sell it differently.

As for being alone,it sometimes has to be like that in order for horror games to work out correctly.For example,look at what co-op did to Resident Evil :/

And having like-able characters in a horror game is asking for trouble since most gamers will figure out that this interesting character will certainly be killed.

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raztad4103d ago

Take some notes yourself and stop writing flamebait crap.

TheBand1t4103d ago

Raztad, if you look in the dictionary under the word "facetious" you will find one of Steven's comments.

I.E., not serious.

4103d ago
Bnet3434103d ago

Fatal Frame IV should have been made for the PS3/360 and released worldwide. It's a damn shame for me personally because I really love horror games and we needed something that makes you poop your pants. I really want Resident Evil, one of my favorites game series, to go back to it's roots like Resident Evil Zero, that game was scary good as well as it's older counterparts like Resident Evil 2.

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Eric Cartman4103d ago

He makes some valid points, especially the split-up parts in games which tend to annoy the hell out of me. It's in almost every scary/horror game/movie.

What about the gory death scenes? Once you see the death of one character in the story, you have seen them all. The same pattern shows itself again and again only with different monsters/ghosts killing a different character.

Also, the Heavy Rain example is quite valid and is important not only for horror games, but for all story-based games as well. It's a human psychology thing really; you tend to care about the tragedy of one person more than a mass tragedy of 100,000 provided you know something about that person and hear his story. You get attached to that person and start to care and even may, unconsciously, put yourself in his shoes.
This will make a story more immersive and a scary theme more effective.

There are lots of ways to improve horror games other than creating some naked, deformed creatures that dismember living beings just for the heck of it; it just needs some visionaries to implement them.

Dnied4103d ago

Even horror films are suffering these days

oh the good old days when not everything had been done already :(

Eric Cartman4103d ago

There are lots of ideas that are yet to be put into horror games and flicks.

Dnied4103d ago

Dont worry I know / agree

But in a world where things are happening much quicker, people are getting lazier, and while there are a select few that have the passion and the commitment and creativity etc.. the majority are following suit of what has already been done.

The article brings out some great points, I'd love to see this genre take a big step in the right direction.

When developers say "the sequal to this game will be more action oriented" I always feel let down lol. I really enjoyed the oldschool resident evil games where you were forced to think and solve puzzles and the sense of fear became natural


Anorexorcist4103d ago

Horror games just haven't been the same compared to ones of past generations, and I do place full blame on the fact that run-and-gun gameplay is always the primary focus for most of the big-budget games of today.

I still remember my experiences with the original Silent Hill. I remember rented SH immediately after beating Resident Evil 2, and God Damn SH blew away Resident Evil in scariness, atmostphere, tension, storyline, everything! Silent Hill was probably the last horror game where I was uniquely enthralled and intimidated, yet couldn't put the controller down.

Eric Cartman4103d ago


I think a big part of the problem is the audience; people's unwillingness to support new ideas.

How many World War II games did we have? People were buying the games and the publishers kept milking the genre. After the success of Modern Warfare, it's all about "modern" shooters nowadays despite Activision's reluctance to allow IW to create a modern shooter rather than a WWII-themed one in the beginning.

All the industry needs is one company the delivers a new, albeit risky, experience. If it succeeds, expect a horde of clones to hit the market.

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Whoooop4103d ago (Edited 4103d ago )

Like many genres in every medium, some suffer due to differences in generations... Horror is suffering at least in movies and video games, but books and novels are still strong.

Also, genres transcend mechanics and styles in time so they can find a place among the changes of our appeals and ways of thinking.

I was one that loved horror movies and games, now I just can't get much fun from them... My strong appeal for them just went out the window without a notice.

My point is that IMO, horror games haven't evolved that much and maybe that's why they are disappearing into the background. I don't know what can developers actually do to make them more diverse other than a very engrossing and creative story. The game tone will be mostly the same... Dark, mysterious, lonely, etc.

cyborg4103d ago (Edited 4103d ago )

Made for an interesting read

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