Journalistic Heroes

Critical Gamer writes: Through the last 20-odd years, we, the gamers, have grown a fondness for not just internet celebrities, but also gaming celebrities. Developers mostly, but I'm sure someone out in the great beyond celebrates the successes of pro gamers, much to their fellow gamers chagrin.

From the early days of game media, it wasn't out of the norm for a magazine to have an entire section dedicated specifically to the editors of that particular book. Game Players was just as much about personality as it was games, and that formula payed off until the publication's demise in 1998.

Read Full Story >>
The story is too old to be commented.
musicresearch3153d ago

i think it's good that so much of our industry does have a high standard of post 'news' anaylisis whether that be in print, on the web or in audio/video discussions. That's why shows like the old 1Up show and its spiritual successor, and podcasts like gamespoop, the feed are enjoyable.

We like games, we like talking about games and when its sometimes find to locate another person who you can join in debate (where you both are at the same level of knowledge) its nice to tune in to another group who do/are. We feel like we are there with them.

scruffy_bear3153d ago

Very interesting article, IMO the early 90's was the golden age of game journalism it's a pity that we have to make do with such a poor version of game journalism today

Mondayding3153d ago

This loss of personalities in videogame journalism is nothing new. It happened to the world of music writing and no doubt it happened in film writing too. And there's a reason for that. With videogames, as with music, what was once a place purely for fans became, once the big publishers saw a cash cow and moved in, a properly run publishing industry. Way back when I was a teenager both music mags and videogames mags were written and published by the fans. They lived a lifestyle far removed from what goes on in publishing houses today. Once upon a time, if you worked on a music mag you could expect to spend plenty of time each day in the pub or just twatting about in the office, playing music loud, throwing stereos out of the window (oh yes), and generally behaving like a drunken fool while getting paid for the pleasure. No doubt the same could be said about gaming mags, except maybe the drunkeness, but the larking about doing no work would be about the same. Maybe two weeks of every month the work would get done, and for the other two weeks, total chaos. The boss would be the editor and they'd be just as much up for a laugh as the rest of the team. Now, when all mags are run by major publishers with - run for your lives! - men in suits lurking round the corners with their talk of profit margins, target audiences, ABC figures, budgets, five year plans and whatever else men in suits talk about (I usually ignored them or switched off when they spoke) the writers with individual characters were squeezed out, since the good writers who's personalities shone through their work could only write like that because they were free to behave the way they did. If you ever walk into a magazine's offices these days you'll be lucky to see anyone mucking around. They still do, but on the quiet. It is a crying shame, but it's a reality - when the straight men take over you either tow the line or you're forced out.

Hooray then for the net, which allows all manner of good writers too screw ball to work in an office to write what they please whenever and wherever without fear of the sack or being sent to the naughty step.

Can you tell I have a problem with money men who wear pinstripes and talk management speak?

Mondayding3153d ago

Having said all that, the net also allows anyone to write totally boring copy and get it out there. So ya boo sucks to the net for it's total apathy towards quality control.

Quick, somebody re-write Catch-22 based in the cyber world...

Pidgeridoo3153d ago

Game journalism has definitely gone down hill in the last 5 years :(

Socomer 19793153d ago (Edited 3153d ago )

Today's write ups & just everything is garbage. There's no soul. Reading a game magazine today is more about finacials. It's all business. If it weren't for videogame ads I would swear I was reading the fortune 500.

Then it gets worse. The forced humor. The play for irony & sarcasm blows. The finger pointing. The over critical views. The misinformation. It's very very very boring. The whole jaded gamer nerd personality is played out. These guys are way too old & there is definatly a lack of women & ethnic backgrounds. It's mostly 40 year old white guys from Ohio & Nebraska speaking for the industry & gamers.
Fraternity rejects who are overweight with bad haircuts & acid wash jeans & dirty sneakers who have families.

These old guys are influencing young people who want thier jobs & feel that they have to immitate thier tired styles. You can see that thru thier bloggings. You can't even tell em apart from the "pros". Personally, I stopped caring along time ago & have seen thier world collaspe. I mean really, we don't need them to play the bad games for us so we don't have to because with a simple button press we can see it on the computer for ourselves.

The 90's had excitement. It wasn't afraid to love. It looked forward to challenges. Today, it's all about business plain & simple. Seriously, spare me the drama. You people don't even work hard. Whining about how tired you are covering games or how many games you played or how many hours you spent writing you crap doesn't interest anybody. The whole journalistic aspect of videogames is dissapointing. I had high hopes for them but the truth always reveals itself.

Verdict: 3/10.

I rather stick with Qore, Pulse, HOME & the SonyBlog.

kwyjibo3153d ago

I see you've stopped even pretending to want impartial news. Just the PR releases straight from the corporation.

Show all comments (9)