GameSpot writes,
"There's a lot to do, a lot of sights to take in, and a lot of secrets to uncover if you look hard enough--and the game is so much fun that you'll have a blast doing it. After all, you can grapple to a gas canister, shoot it, and fly into the air like a rocket. And if that sounds like fun to you, it's time for a vacation to the island paradise of Panau. "
These are the worst guns in video games. Unlike weapons that are useful and practical, these only take up space in your inventory.
Being a completionist can be fun, but some games are more like chores than fun. Here are the worst games to 100% complete.
The Yakuza Games
Haha, yeah, currently over 100 hours into Yakuza 0. Considering going for 100% and well on the way but may not get there. Cat Fights are a real chore.
Dead rising was the worst one I’ve ever tried. I haven’t tried it with the modern console “rest mode” but the 360 didn’t have that.
Was GTa4 the on where you had to collect a shit ton of pigeons around the map and there was no help in finding them?
One of the more recent games I got a Platinum in was Killzone: Mercenary for Vita. What a crap game, that requires so much terrible grinding.
Awful game, awful experience.
I can vouch for Just Cause 2. It was the reason I quit achievement hunting. 86 hours in, the game bugged on me during one of the last side quests (it failed no matter what I did) and my save file got corrupted. Wiped it off my drive and never looked back.
I understand why this game got an 8.5 or an 8.6 and such. I understand because even though the game is probably very fun, it might have its drawbacks. What I don't understand is why this game's minor drawbacks are so clearly outlined in reviews, but the many negative aspects of Grand Theft Auto IV were not outlined, were not detailed and were not taken into account when a final score was given for that game.
Why is it that Avalanche Studios can work so hard to deliver what appears to be an astonishingly fun and immensely expansive experience with very beautiful visuals and effects (especially considering the size of the game) and they get an 82 to 84 on metacritic? And all the while, Grand Theft Auto IV, possibly the weakest GTA title in years, and what I consider to be a step down from San Andreas, sits pretty on a 98 Metacritic score that it so obviously does not deserve, as fun as it may be for some people.
Avalanche either deserves more recognition for Just Cause 2, or Rockstar's titles deserve a bit more scrutiny.
And I myself am not biased against Rockstar. I enjoy most of their games and am looking forward to Red Dead Redemption, Agent, and their next GTA. But I also hope Just Cause 2 gets more critical acclaim because the effort of the developer really shows here. This game, more than Saints Row 1&2, challenges Rockstar in the sandbox genre.
some kind of binocular vision
Finally some Pc specific reviews. Woot!
Game seems fun. Played the demo. Playing on 16x Anisotropic filtering kills my fps though...
lots of sites are afraid to rate big name games low and not so popular franchises high
This is why Halo and Grand Theft Auto franchises always get 9's or higher even if they don't deserve it
Was a great game, for its atmosphere, story and the attention to detail. However, there are draw backs to creating a realistic story because you sacrifice some sort of fun factor, which San Andreas had, it was just goofy fun. Kind of like those James Bond movies like the Spy Who Loved Me or Moonraker and then you had the serious entries into the series like For Your Eyes Only or Casino Royal. I've been playing Just Cause 2 for a good 3 days now and i'm having a blast. The fun factor is there in spades, there are gripes that i have though, such as the cover system which is just simply a pressing down on the L3 button. The aiming i actually don't mind surprisingly, and getting from place to place can be hit or miss.
I think though that when critics reviewed GTAIV, they were impressed with the detail of the environment, the story, the voice acting and basically just the way you are immersed into the story and the world.