In this postmortem taken from the December 2009 issue of Game Developer magazine, iconoclastic developer Double Fine Productios outlines the complex and at times daunting process of developing its action/strategy rock god epic Brütal Legend, taking in everything from legal troubles with Activision to tool development and everything in between.
If the adage "go big or go home" applies to any software development effort, it applies to the making of Brütal Legend. As we did previously with Psychonauts, Double Fine once again bet it all on innovating -- this time on a game borne from the Full Throttle side of Tim Schafer's mind. Brütal Legend is a molten, balls-forward, third person, open world, strategic action-adventure interactive ride into the very soul of heavy metal.
Prepare to headbang your way into glory with these metal-infused games. You'll find yourself flipping your hair in pure excitement.
The Humble Day of the Devs Bundle 2022 just launched. It includes sixteen items including Psychonauts, Brutal Legend, Broken Age, and more.
The world of Brutal Legend looks like something a 14 year-old metal head would draw on their notebook while not paying attention.
Liked the aesthetic, tone, humor, and action combat.
Didn't care for the RTS elements.
Never cared to finish it.
PS360 gen was special, then again it was still the mid 2000s. Everything went to shite in the teens
I think that was the breaker for Doublefine's creative ambitions and their mixing of genres (which was getting kinda stale). It was a nice to look at but it was more of a tribute to the many things Tim loves, was influenced by and has great admiration for....but the forced RTS stuff was like a drinking buddy's "great idea" that never should have come to light. The game seemed a lot more vast, but it ended pretty quickly too. And Jack Black. As much as I don't care for him as an actor (annoying and requires constant attention), this was absolutely made with him in mind and it worked. I mean come on, Tenacious D? For as Metal as this game was trying to be, even comically, it did little more than meow.