Analysis: Play Ball - On Realism In Baseball Games

In a Gamasutra analysis piece, writer and professor Michael Abbott wonders what kind of realism sports simulations like Sony's MLB 10: The Show represent, and draws comparisons to 1987's Earl Weaver Baseball.

Back in 1985, Don Daglow and Eddie Dombrower conducted a series of interviews with Baltimore Orioles manager Earl Weaver, widely considered one of the great baseball minds of his era. They wanted to understand Weaver's managerial philosophy and decision-making process in a variety of baseball strategy scenarios.

What they learned formed the basis for the AI in Earl Weaver Baseball (1987), one of the seminal computer baseball sims and an early cornerstone title for what would later become EA Sports.

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