Electronic Arts has claimed that it upcoming FPS Medal OF Honor "maximises what PS3 can do" - and revealed that it led development of the game on Sony's platform.
BWHAHAHAHAHAHA (2 pages later) I didnt even read the article (should i?) the title is laughable Im sure MOH will b good (it looks cool) but maximise the PS3? wot does that say bout the 360? Edit: @below, i just read the article, VERY misleadin title *skakes head*
"guess the benefit to the PS3 owner is that we're leading on it, so we'll maximise what that platform can do for our game" he doesnt say that they maxed out the ps3, misleading title -_-
agreed, misleading. uncharted 2 maxed it out in so far in my opinion...man got to get god of war 3 see how those graphics turn out, we might have a new winner, but uncharted 2 is so great i dont think it can be topped.
Guerilla Games or ND will surpass it next year.
Agreed, nothing has topped Uncharted 2 to date. I'm still waiting for someone to try. GOW3 was good, but not Uncharted 2 good.
What a misleading title. If it had been said by EA, those would have been some mighty big words to fill.
Sorry man, but God Of War III tops Uncharted 2 visually. It's the new visual leader.
Very misleading. I couldn't believe it too. MOH will be very impressive for sure. I hope they got better perks then COD MW2.
Each code is different and when a devs says maximized they mean for their engine. A maximized engine by EA could look and feel completely different than a maximized engine by Naughty Dog. It's an engine thing.
Basically , they're saying they maximize their work with the Hardware cuz they want the exact same experience across all platforms, so they can't push further...
I really doubt it will come anywhere close to KZ2, but using the PS3 as lead platform is good news in any case. Wonder if they are using that AA technique in GOW3
"Each code is different and when a devs says maximized they mean for their engine. A maximized engine by EA could look and feel completely different than a maximized engine by Naughty Dog. It's an engine thing." That's the most stupid thing I've ever heard. Engines don't have such limitations. The only limitations you have is on the platform you build your game on to. If you think your engine is maxed out, you need a new computer. Seriously... pick up a book some day. As for the article, the title is flamebait, since nothing close to it is mentioned in the article. A multiplatform release will not max out the PS3.... unless the 360 version wasn't holding it done. With GOW3 and U2 already out there... these other devs need to step up before they can open their mouths. It might reach the ceiling of the already maxed out 360 though. That's perfectly obtainable.
If so I doubt it will break the gold standard...
** shakes head** I'd rather have them use the dead space engine instead to be honest....
It uses a "modified" Unreal engine for the single player and, since DICE are making the mp part, they use the Frostbite engine for that part. They should have used the Frostbite engine for the whole game I think...
sounds like it needs better coding
"That's the most stupid thing I've ever heard. Engines don't have such limitations. The only limitations you have is on the platform you build your game on to. If you think your engine is maxed out, you need a new computer." Thanks for the unwarranted insults. Try and be less abrasive next time you enter into a discussion. You obviously missed my point and rather than taking the adult way about questioning my logic you simply hurled attacks. Way to go... Oh, and yes, game engines have limitations based on the code used and particulary the techniques and lessons learned by the developers themselves. A particular code used could be far less of a resource hog dynamically than another when used on differing hardware. Some developers tend to lean out their code in ways that utilize the hardware and alow for wise use of memory whereas other developers eat up resources unnecessarily. And I promise, I will read a book on the topic if you promise me you will learn some social skills for the next time you encounter a thread post you disagree with...
Oh dear, it uses 100% of the PS3s power yet the 360 is only half maxed.
devs would use more of the PS3 capabilities.
I hope a lot of people ditch COD and buy this for their arcade-shooter fix this year, and I own a ps3 so im even more hyped knowing that the ps3 is their lead platform!
Sorry but GOW3 doesn't top UC2.
The title makes you think something else, I hate it when they do that. They aren't saying they maxed out the PS3 more like they maxed out what they wanted to do with Medal of Honor on the PS3. So far two games are using the PS3 as a lead development platform and they are both satisfied. It'll be interesting if they can bring the quality progress that they have on the PS3 to the 360.
maybe they don't have the disc space, like FF XIII? =/
if this was a big game then ok but this isnt even that good like saying gow3 maximises or gt5 idk think of something better next time lol
if this is true that they are leading on PS3 wont this mean it will be the same as FF13, 360 version on 3 disks?
@tomba I think you need the spell checker. Its maximises! US doesn't equal the world. Sigh.
Out of all the bigg hitters Sony has, Uncharted, Killzone, GoW and even GT5, I dont think any of thos games max out PS3. Why? Because it just seemes to do it so effortlessly. The PS3 doesn't even struggle. Perfect Dark maxed out the N64. The game was more abitious than the platform it was on, and it showed in the framerate. All those games I mentioned just get taken in the PS3's stride and you would be a grade A fool to think things wont get better. Just look at UC1 to UC2 or GT5p to GT5. More improvement between those titles than between Halo 2 and 3 in my book.
The proof is in the pudding.
I am not laughing over the statement that they will maximize the PS3 power. I am spitting at them because they contradicted themselves in such a clear and idiotic fashion. Hey EA idiots, you can't maximize the PS3 power AND have console parity. Pick one or the other. You either maximize PS3 power...OR...you have both console versions look as similar as possible. You either allow user mods ala UT3 style on the PS3 or you don't. You either allow Youtube uploading or you don't. You either produce a PS3 version that is graphically on par with UC2 and GOWIII or you do not. You either allow PSP/PS3 interfacing or you do not. You either decide to break free from the idiotic shackles of console parity or you act like every other chickcrap develop that is afraid of the truth. It is one or the other.
he's saying that they are maximizing what the (blu ray) ps3 can do for it.
If it somehow did maximize the PS3. The the 360 version would look terrible in comparison especially since PS3 would be the lead so it would only be a port for 360. However this also shows that devs are considering PS3 as the no.1 machine now to develop for instead of 360 first and foremost.
morganfell speaks the truth.
Medal Of Honor 'maximises PS3's power' while xbox360 power is still untapped.
Untapped? Hannah Montana The Game maxed out the 360
EA says they led with the PS3 so they can maximize what the game can do, they didn't say they maxed out the PS3. You are sad GR81. There must not be any good 360 games because you are trolling on this site worse than anyone I've ever seen.
Why is it that they have not improved there games graphics or content wise since 2007? Let's see how gimped the 360 version is. All developers will soon be using the ps3 as the lead design platform.
His dial up connection is interfering with a reply. Must be tough living under a rock.
It should be entitled: PS3 maximises Medal of Honor's power
rubbish reaction of EA :P EA ar noobs developing for the PS3 platform.
another 576p game on xbox360
wait is the ps2 maxed out yet because their still making games for it because if the ps2 is still not maxed out the ps3 isnt going anywhere for a while also anyone notice how 360 developers never say the same and instead goes backwards in deelopment
I'll believe it when I see it.
Both current gen consoles are pretty much maxed out as far as graphics can go now - it will be hard to get any better with decent framerates.
un like pcs graphics can always get better with the same hardware for consoles
Love all the fanboys "disagreeing" with me. ;) You know it's true guys - unless they drop the resolutions so low that they're not HD, and they drop the "reasonable framerates" down a bit it's going to be extremely hard, if not impossible, to get better graphics on current gen systems.
If God of War III is truly 50%, the PS3 hasn't even been grazed.
But AT A REASONABLE FRAMERATE? Yes, both consoles could get FAR better graphics. But would it be playable, and would it be at a decent framerate? The simple answer - no.
The simple answer is - you dont have a clue. Console graphics always improve with age as developers find ways to squeeze more out of the hardware, just look at what has happened in the past to get an idea about the future.
No Geralt, you are wrong. There is a great deal more they can do with the system. For example, the OS on the PS3 keeps shrinking and will shrink a little more still most likely, this opens up more ram for the devs to play with allowing for increased prettyness. Next there is the development and redevelopment of game engines. Its no surprise that most games engines currently are designed to run on the 360 first as its easier to make games for and often sells more. But as th PS3 installed base has grown, and continues to grow, you will see game engines that are more ps3 centric. People said the PS2 was maxed, then out came GOW, then they said it was maxed again, then out came GOW2. There is still lots of room for improvement and lots of opportunity to do so.
I can tell you right now, Geralt is right. They may "learn new tricks" to make there games "look" better, but technically speaking it wont be doing anymore calculations then say...(just an example) KZ2. It all comes down to how the artist communicates to the graphic designers on the team and what they are able to pull off. If you try to use the PS2 argument about how games have started looking better over time (GTA3 - FF12) that also has more to do again with the tricks they learn with the hardware. There is still a limit to how many enemies can be on screen for instance. Also, he is right about the whole "decent framerate" thing too. Look at GOW3, it can't keep a solid framerate - it has to adjust it self or the engine will crash. So yeah it "looks good", but is the tech any better? No. This is the limit, but it all comes down to how good the artist is and how slick the programmers and designers are at creating an illusion for the gamer. EDIT - I think we are all misunderstanding each other. We are all actually right. Games will LOOK better over time...fact. But that is not because "there is 50% of power" left. That is an irrational line of thinking. Also, the OS footprint at this point is small enough to point where any other changes to make it smaller would have a minimal effect on gaming.
Do any of you guys develop games? Do any of you guys work at Santa Monica or Naughty Dog? If not STFU and stop talking like you "opinion" is fact! To the guys talking about GOW not maintaining a locked framerate. It was a design choice. They have said that they purposely slow down the action to let you see certain things because at normal speeds it it is too fast. Obviously you haven't played GOW 3 cause it absolutely does not have any discernible slowdown except when it is in slow mo! For the most part the framerate is between 30 to 60 FPS and considering the amount of effects and action involve at all times in REALTIME this is very strong engine, and to think this is just their first Ps3 game! If you think their next game won't blow it away you are really clueless.
Where did you hear that GOW3 only uses 50% of the PS3's power. If that is the case then they should have used part of the other 50% to get rid of the gawd awful jaggies.
I'm glad the PS3 is lead platform, because others who've said this (Terminal Reality, I'm looking at you!) have basically meant "This is all we can get the bloody console to do, therefore we did sorta push it".
The way that reads its as if they are saying "we've made the game on the PS3 because the 360 can easily match anything a PS3 can do". I wish all these devs on both sides would just STFU and let their game do the talking.
Misleading title. Awesome news none the less.
Title is flamebait. The quote never mentioned maximizing power.
Lately every new title claims to maximize PS3's power. Look at GOW III. Looks better than most games will ever achieve, MOH included, and Santa Monica claimed it only used 50% of PS3's power...
You sure about that? Cause I dont recall them sayign that. Got a link?
The game is filled with jaggies and framerate issues but it is only using 50% of it's power. That makes alot of sense.
You're either a really bad troll, or an idiot. Probably both.
wait, didnt EA come up with new ideas that not only make games look better with x16 AA on the ps3, but they found a way to make it easier to develop for?
how can they maximize the ps3 when it's a multi plat game that'd require another engine for the ps3 and would cost much more not to mention the misleading title and the " Maximises " word .. that word isn't right too, it's Maximizes lol
damn so called stupid journalists
In my opinion PS3 NEVER WILL BE MAXED OUT. WHY? Answer: Cell processor. For you PS3 Fanboys: Cell processor main power and also Sony's target for next gen gaming is RAY TRACING. But to develop a ray tracing game, the cell processor must be mainstream. In the case of developing a game using Ray Tracing is utterly impossible. WHY? Cost and Game Engine. So far, there's NO RAY TRACING GAME ENGINE available in the market. And to develop one cost them a fortune. So SCRAP THAT they cant sell the engine, WHY? The engine license will be so expensive and it can only be used for PS3 Cell. Gaming engine will someday use Ray Tracing, and in order for that to happen Ray Tracing in gaming must be mainstream. WHEN? I think in 5 years where DirectX and PC Hardwares start making them. And in the case of PC Hardwares, we already see it in NVidia Fermi (GeForce 400). But when it happens PS3 will already be obsolete, PS4 and XBOX3 already come out. When that day come, you will start to hear this s#!t "maxed out" again. Note: i'm not either 360/PS3 fanboys. I'm a software/3D Engineer with 8 years experience.
wtf are you on you brought ray tracing out of no where it takes 3 ps3s linked together to pull off ray tracing and if you cant understand the words of maxing out a game system in the eyes of a developer then you must not know what how the human mind thinks for one when one developers vision of what maxing out a system using different software can differ between developers the ps3 computers anything could possibly be an endless well of power if spent enough time on only the pc fan boys dont know what a console is capable of they see it like a pc where once you dile the settings in that is all its capable of while with a console as long as you spend the time effort and money it could be endless as you complete different programs you will see that their is more to do
Hey Hotel Moscow, you surely dont understand a thing do you. Have you ever check read and understand the review of PS3 when it comes out? Have you ever read enough article before commenting. WTF! I wont comment if i dont know what i am saying. Ray tracing in gaming does not mean Ray Tracing in movies you S#!t. 3 PS3 put together to perform a Ray Tracing? Cell can run 20-30 times better than the Core2QuadExtreme in Ray Tracing (when it first being compared). And i comment this from someone that not even a PS3 fanboy or whatever fanboy you wanna call it. When they said they maxed out that means they maxed out the capabilities of PS3 in standard way of developing game which is Raster type. WTF!
if this were true the 360 would explode at the title screen.