CC: L.A. Noire developer Team Bondi have revealed that the script for the up and coming multiplatform title is up to 22,000 pages.
made me even more hyped
But GTA V's script is only supposed to be 1,000 pages long - http://www.n4g.com/News-428... Which means this is bloody massive!
I guess its just me im just not hype for this game. Im more interested in Red Dead Redemption and Agent.
@imdaboss - Just a quick question: How can you be more hyped about Agent, when there isn't a trailer, or any details about it? Just wondering :)
Hopefully that results in a long game.
If all of that makes it into the actual game, and it is an "open-world" type game built identical for multi-platforms, I would imagine the world is no more than 10 square blocks.
22,000 pages is ridiculous. They should trim the fat a bit, there.
This site and others are just stealing content from Edge. The quotes from them all are directly from the April edition of Edge.
And that's why it gives credit to the magazine, saying which issue it's from.
I remember the Heavy rain script somewhere along those lines.
I've been playing less and less action-oriented games and more and more story-oriented games over the years. I just can't wait for this game.
I get what it's doing, but it's just doing it for hits and is using someone else's content rather than writing up a real article talking about the game or expanding on what they thought of the Edge article in detail. It's lazy. It's unprofessional. It's pointless. We also already have the news of the Edge article from last week, no need to reprint old news.
How many discs is that?
holy sh1t! what is this, like 100 words per page?
That has to be a typo, according to a Mel Brooks a script translates into about a page per minute. Originally Spaceballs was around 200 pages before him and Richard Pryor trimmed it down to around 100. (Thats in the Spaceballs commentaries if you get bored) Also if you do the math on it the numbers are gross. you would need a massive writing staff. 22,000 pages divided over 3 years would be like a 141 pages a week.
Wow! Impressive, Snake!
I can't wait. In the Game Informer they said its only 2,000 Pages long. Now they are saying 22,000 pages long :O
I doubt it's a misprint, especially with the amount of effort that goes into editing and publishing the magazine...
I wonder how that might translate to game time?
@HowarthsNJ: QD used the same "translation" for Heavy Rain.
dose that mean it only fits on blu ray ?
sounds like a misprint
Wow. I'm in film school right now and I just finished a 10 page script for an assignment. 22,000?! Holy crap!
Wow, definitely a lot.
Perhaps the script was written in size 24 font maybe?
Hmm...nice, now show some gameplay.
There really making this out to me somthing special but i really dont like getting my hopes to i have seen some gameplay to many amazing games recentley have been really hype with little gameplay and just disspoints just gta 4 did or haze.
"L.A. Noire developer Team Bondi have revealed that the script for the up and coming multiplatform title is up to 22,000 pages." It's not multi platform, it's a PS3 exclusive.
Multi. Agent is exclusive.
Yeah Agent is PS3 exclusive. L.A. Noire is PS3 + X360...
L.A. Noire is multiplatform, Agent is PS3 exclusive.
no its on both the 360 and PS3 as a big fan of films like Chinatown and LA confidential im looking forward to this more than RDR and Agent
22,000 page script seems to be pretty lengthy. Bet the game is going to look worse than Prototype. That or it'll be on 4 discs.
The 360 has a built ind SID chip in order to run audio at such a compressed level. There's rumours that it may reach 576p levels... but many say it'll be 32bit.
WTF???must be 2200,it would still be MASSIVE but 22000????Fuk,thats enormous,im hyped.Picturing something between Heavy Rain and Gta,wow :)
yes EDGE Magazine has a massive feature on it, really hyped for this game
WOW! This is getting me more and more interested in this game can't wait This year is just pure win for multi console owners real gamers FTW!
It still amazes me how much the dialog/cutscene still manages to pull me into the story like a great novel or film. This is one of the reason why MGS4 is the top game ever for me personally. Compare to say a game like Uncharted 2. While Uncharted 2 is amazing in it's own right. Replaying it leaves less to the imagination because the story is clear cut and simple with much less dialog to flesh out its story. This makes replaying U2 SP much less exciting compared to MGS4 SP because you already know all the details about U2 story. For example the cutsene where Snake first met Naomi again. It took about 10 minutes but it explained alot of details that are very very interesting to anyone following the story, especially to MGS fan like myself. The scene was so intersting that i forgot that i was playing a game and it made the cutscene much smaller than it was. My point is. This news is great news as games story is getting mature like novels and movies in a similar fashion to MGS4.
MGS is beyond awesomeness. I'm to wasted right now to produce proper amazement for Kojima-sama and the series. I honestly doubt it'll contain the level of MG saga story, but I think 22k is a misprint. If Heavy Rain's script is a bit more than 2k, and there's quite a bunch of talking and action, this game could be 10 times bigger, which would be damn impressive.
This aura i feel, it seems to be...'compressed'
10 Disks for the Xbox 360 Confirmed !!!!!!!
I can't wait to bomb some dodongos !!! /s Flop In Play B3yond ;)
i hope it will not be gimped down because of xbox 360 limitations just like what happened to gta4, ff13, etc.
Just find it amazing that Take-Two has Red Dead Redemption, Mafia II, Max Payne 3, and L.A. Noire all coming out this year. I think Take-Two has become my favorite publisher.
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