Brian Zucker writes: "The story is all about digging deeper, as nothing is quite as it seems anywhere you go. Even the people are just a 'coat of white paint, but rotten underneath' according to the Lead Designer, Martin Bruusgaard. All the characters have their own back stories, which will be explained via cutscenes throughout the game when you accept a mission. If you want to replay a mission, you can choose to enter Challenge Mode. Don't worry, you will never be shown the same cutscene twice, unless you start over with a completely new character."