Joao Beraldo: An odd thing happened to me this weekend. I had one of my (in)famous 'weekend insights' which, while in itself are not odd at all, came out of completely different subjects I've been working on for the last couple of months. In the end, it's all about character progression and how some MMOs portrait their end-game.
Hi, I'm João Marcelo Beraldo, content designer and fiction writer, and I'm here to blabber about progression and end-game.
I've been playing RPGs for years now. I believe my first contact with it was a Portuguese edition of Deathtrap Dungeon when I was 10 or so. Since that distant mark on my timeline (somewhere around 1989) I have played a lot of RPG systems, both paper & pen and computer. But in my later years, already working as a professional game designer, I came across doubts of what was really fun.