Top
30°

Interview: Red Steel 2's Jason Vandenberghe

VG247: Ubisoft's second Red Steel game hasn't been without its controversies.

The sword-fighting Wii outing raised eyebrows by putting all its eggs in MotionPlus's basket at E3 last year – a move later described as a "huge risk" by the dev team – and has found itself in what conventional wisdom increasingly dictates is an area best avoided: core titles on Wii.

Creative director Jason Vandenberghe, however, is undeterred. With the game out this Friday, he filled us in on why Red Steel 2's sword-play will be the most "awesome" yet seen, why his now infamous comment on success being paramount to the IP's future wasn't quite what it seemed, and how the next Red Steel will include a Vitality Sensor-based "zen" mode.

His words, not ours.

Oculus Quest Giveaway! Click Here to Enter
The story is too old to be commented.
Sonyslave33493d ago

Red Steel 2’s sword-swinging is, from what we sampled at E3 last year, far more accurate. But it’s still not 1:1. Gamers have been clamoring for 1:1 sword-fighting on the Wii since day one. Why not grant their wish?
We tried it. It sucked, and it sucked hard. We looked carefully at what the problems were, and decided that with the time and resources we had, it couldn’t be done. And, worse, it wasn’t clear that it could be done in first-person at all.
Now, time may prove me wrong – someone may go ahead and make a most awesome first-person sword-fighting game with true 1:1 motion, and make it totally satisfying, learnable, powerful, and fun. I wish them luck!
That said, we’ve learned a lot from this experience. Let’s just say that if we get another stab at the task, we might be able to push things quite a bit further. But that’s a big “if”.

LOL but sony actual believe their control is 1:1 motion which will be their downfall

ChickeyCantor3493d ago

Motion plus is 1:1.
Its just not utilized that way in Redsteel 2.

He said 1:1 in First person pesrspective doesn't work for sh/t.

What i think is hilarious is how those who can't wait for Move are making stuff like "head tracking" in a FP game.

tunaks13493d ago (Edited 3493d ago )

"For mature games: you are referring, I believe, to an online conversation that I lovingly call The Great ‘Is-The-Wii –Hardcore’ Religious War. Someone, somewhere decided that the Wii wasn’t hard enough. Because it’s white? Because girls play with it too? Blame Mario? Not sure. And since then any data for the Wii, positive or negative. is inevitably interpreted as proving that only non-gamers play with Wiis. Which is clearly not true."

couldn't have said it better myself.

"Red Steel 2’s sword-swinging is, from what we sampled at E3 last year, far more accurate. But it’s still not 1:1. Gamers have been clamoring for 1:1 sword-fighting on the Wii since day one. Why not grant their wish?

vandenberghe: We tried it. It sucked, and it sucked hard. We looked carefully at what the problems were, and decided that with the time and resources we had, it couldn’t be done. And, worse, it wasn’t clear that it could be done in first-person at all."

There you have it, complete 1:1 is not the be all and end all, people who are claiming salvation by sony answer me this, how would you pull of kratos' moves using 1:1 combat?

EvilTwin3493d ago

1:1 sounds great on paper. But then you have to realize there's no physical feedback; you swing your sword in a complete motion and you're then holding the remote itself at the bottom of the swing, yet it was blocked halfway on screen by the game. Then what?

"1:close to 1" makes gameplay workable in this sense.

OTOH, it matched up quite well in a game like TW10, which had very little noticeable lag at all. It all depends on the type of game.

ChickeyCantor3493d ago

That was clear from the beginning.
I'm wondering how Link is going to do it.

TruthbeTold3493d ago

'Well, kids, for the record, I have no interest in your religious war. I’m gonna go ahead and make what some of you might call a ‘real game’ for Wii, put a bunch of stuff in it you can’t get on other platforms, and I’m betting that one or two of you might evening be willing to try it, even if it’s on the Wii. See if I don’t!'

iFLOWLIKEWATER3493d ago

I like that guy he has and shows a lot of energy and enthusiasm...

iFLOWLIKEWATER3493d ago

"Duh. I intend to include a “zen” mode where if you can keep your heart-rate low, your spirit (re: mana) will regenerate faster, and, to the contrary, if you maintain a high heart-rate, you will generate more rage with each strike, which will allow you to unleash ultra combos."

Creative minds at work here! Very much so...