VG247: Ubisoft's second Red Steel game hasn't been without its controversies.
The sword-fighting Wii outing raised eyebrows by putting all its eggs in MotionPlus's basket at E3 last year – a move later described as a "huge risk" by the dev team – and has found itself in what conventional wisdom increasingly dictates is an area best avoided: core titles on Wii.
Creative director Jason Vandenberghe, however, is undeterred. With the game out this Friday, he filled us in on why Red Steel 2's sword-play will be the most "awesome" yet seen, why his now infamous comment on success being paramount to the IP's future wasn't quite what it seemed, and how the next Red Steel will include a Vitality Sensor-based "zen" mode.
His words, not ours.