10°

Godzilab goes high definition with iPad version of iBlast Moki

Pocket Gamer:

French start-up Godzilab had one of the best reviewed iPhone games of 2009 with its quirky bomb-based puzzler iBlast Moki.

It looked amazing but perhaps suffered a little from being crammed onto a relative small screen. In that respect then, it's a perfect candidate for up rezzing to iPad, which is what has just been announced.

Read Full Story >>
pocketgamer.co.uk
Create Report !X

Add Report

Reports

10°
10.0

AppSmile: iBlast Moki HD Review

AppSmile writes: "Little by little, our favorite iPhone titles are making their way to the iPad. We've seen varied development approaches to these HD versions. On the one hand, we've seen some pretty bad iPad renditions which look more like pixilated giant oaf relatives to their iPhone siblings. On the other hand some developers are grabbing hold of the iPhone OS 3.2 reigns. Taking advantage of the increased screen real estate, screen resolution, and added OS capabilities, these developers are delivering some hot iPad-specific apps."

Read Full Story >>
appsmile.com
Create Report !X

Add Report

Reports

10°

The Appera: iBlast Moki HD Review

The Appera writes: "iBlast Moki was just an amazing puzzler for the iPhone. Technically, the iPad version should be coming out of the gates with much success but sadly it doesn't. It's still fun to play but I was expecting a lot more…"

Read Full Story >>
theappera.com
Create Report !X

Add Report

Reports

10°

Touch Arcade's Guide to HD iPad Game Upgrades – Part 1

Touch Arcade:

Eli, Blake and I have been trying out nearly all of the HD versions of existing iPhone games over the weekend to see how they fared on the iPad. Overall, I'd say we were very impressed with iPad gaming as an experience. The larger screen size really does add a lot of immersion to practically every game we've tried. Enough that if you are an iPad owner, as a rule, you are going to want to buy the HD version of new games going forward. While pixel-doubling of existing games works reasonably well, they simply don't live up to the experience of playing a native full-resolution version. Beyond the obvious graphical improvements, in many instances, developers have made adjustments to on-screen controls to accommodate usage patterns on the iPad.

Read Full Story >>
toucharcade.com
Create Report !X

Add Report

Reports