Eurogamer: Lost Planet 2 Hands-on

Rapacious seduction is a trick Capcom has been honing for a long time now, constructing entire franchises around the painful allure of the apocalyptic boss encounter. But although the publisher seems to have been on a mission to outdo itself via Resident Evil, Dino Crisis, Onimusha and Monster Hunter, it wasn't until Lost Planet came along in 2007 that it was brazen enough to build a game almost entirely around slaying nightmarish, colossal, screen-filling beasts.

Read Full Story >>
Oculus Quest Giveaway! Click Here to Enter
The story is too old to be commented.