Out of Eight writes: "City builders seem to come in two flavors: resident-focused games like SimCity and Cities XL and resource-focused games like Grand Ages: Rome. In the former, you concentrate on building houses and services for those houses (employment, police, schools, et cetera). In the latter, you attend to producing goods at certain businesses and consuming them at others, earning you fat stacks of cash in the process. Virtual City is a combination of both of those city builder types with a pinch of click management for good measure. If we can't rely on traditional big-budget publishers to crank out quality city builders, then we must turn to the casual market with their low, low prices. How does Virtual City and its $10 price tag stack up against more expensive entries in the genre?"