Gamer Limit writes "But while Microsoft's Project Natal is redefining motion control, Sony is iterating upon Nintendo's success – all in the name of "precision". Is that enough? Ultimately, does precision really matter?"
Precision matters if the game depends on it. So if Sony has a bunch of first and third party titles secured that will capitalise on the tech then it's a winner. But Wii Sports didn't have much "precision" and it was awesome (for a while), so who knows?
Except for the fact that precision games are extremely light. Basically golf games are the only ones where precision actually matters and is worth using the controls. FPS with PS Move, no thanks.
that was crazy wii could never do that unless it comes out with a camera system like the PS Move!
"Does precision really matter?" asked the loyal Microsoft loyalist. LOL! Does a bear crap in the woods? LOL
I hate it when people question things that push the industry forward. Of course it matters, graphics matter, gameplay matters, everything matters. That's like saying, does HD matter? Yes it matters because it was the next evolution of TV, and now 3D is the next evolution. Does Blu-Ray matter? Yes, because we need more space for all the HD and 3D stuff that is coming so quickly.
*Looks at SOCOM 4 gameplay with Move* *Looks at article* Gee, I wonder...
"But while Microsoft's Project Natal is redefining motion control, Sony is iterating upon Nintendo's success" Natal showed a demo of a ball and of throwing paint, how the hell did ms manage to get the media on their side? They must be laughing to themselves, "Yes! People are interested in our camera! They've forgotten how bad the eyetoy was!"
Precision motion control + programmable/mappable 'nunchuk' controller + RTS = new age of console rts.
FPS games with motion control are gimmicky imo. Console controllers are a step down from mouse/keyboard for FPS games and motion control is a step down from console controllers. It might be fun at first but it will soon become annoying and you will be right back to controller. Not to mention using motion control with online FPS games = getting owned by people using controller.
Precision matters if the game depends on it. FPS, a big gaming genre, relies on precision.
I was about to buy a Wii ... UNTIL I tried a few games and realized the unacceptable amount of lag in all movements. I'm hoping for a PS3 MOVE that'll be ultra precise!
as long as you hate sony.. and if you do, you have to come up with articles like these so u feel better about owning a lower end console.
The ONLY thing I didn't get about the Socom 4 MOVE demonstration was how little the guy was moving and he was sitting down. So the whole time I'm thinking, "ok, what the hell is the point then? Why not just use a controller if you aren't doing much 'MOVING'?" Precision matters depending on the game. Like Dukes seems like it will be a good fighter I'd buy MOVE for. But Socom 4? Not at all
lol seemed more like a guncon game without the rails. moving around the living room would be a little pointless. Table tennis maybe but an fps/tps no way. Im still wondering how the FCUK natal can make any games like what weve seen of socom. not gunna happen without some kind of dedicated controller
I've played some Wii games that were fun as hell. That being said, I tried playing a couple of shooters on the Wii and it left me hollering in frustration at the lack of precision. That might have changed with that addon that the Wii's marketing, but I'll be damned if I'd buy an addon to make my controller work like it should have in the first place. Moot point now, as I sold my Wii over a year ago now. Depending on the game, precision can make or break a title.
@ 1.9 The hardware seems pretty accurate to me. Some people actually play better with the move. "I've spoken to the SOCOM team and they've had troubles because the motion control people sometimes really kick the *** of the DualShock people." Someone already tried it out with SC2 "Actually I hooked up this device through some hackery to a PC to play a bunch of games. I actually played Starcraft... I could actually play, not just screw around but play" And then theres this... "It's so intuitive that some developers have hooked this up to Maya for modelling, and they actually prefer it over a mouse." Those quotes came from this article http://www.eurogamer.net/ar... You should read it, it's a good read.
@Blaze: The whole point of that Socom 4 demonstration with the Move is to show the versatility of the device and that developers can use it for a variety of other ideas outside of bodily movements. If you think the Move was designed for games utilizing strictly bodily movements then you need to think outta the box. Anyway, if you watch the video you'll see that the character and reticule move independently of each other just like RE4 on the Wii, except it plays more like an fps and none of that retarded cursor-off-screen continuous movement found in Wii fps games.
When a Killer FPS or any first person game like Fallout Vegas implement this properly we will see that this might be the best motion controller for all games that we will try. The thing about this controller based on what been shown is the potential for an immediate payoff is there. We will just have to wait and see what the Sony devs have up their sleeves. Seriously, I have a feeling that one of the most immersive hardcore games will be announced at E3 using this control and precision will be paramount. This combo with the camera tracking the light as an assist to the motion tech sounds like its going to be sound. I have a good feeling on the potential of the device not impressed with the games they have shown but, in the hands of a Naughty dog, Santa monica, Guerilla games or even that videogame company you have to be a tad excited to see what they can come up with. Lets not forget Quantic Dreams who knows if they have been working on this stuff with a small team during heavy rain development and now will focus on this. I think Quantic and this controler would be a good marriage.
I noticed when the guy threw the grenade it pressed a button to do so. Since you are holding a motion controller, why not go through a throwing motion to throw a grenade. Also, did the Move control anything else other than the aiming reticle. It only turn the player when the reticle was going off the screen. All other controls were done with the analog stick. I don't get it.
...ummmm, is the answer yes? lol, what a stupid article.
I mean, what do I need precision for? Taking a sniper headshoot in Socom 4?
WTF kind of question is this?! It's like asking if a sniper rifle's precision matters... idiocy at its finest. Or you could compare it to a mouse or controller that's broken... why would you want a broken mouse or controller?
This is such bullcrap. I mean, Sony called Nintendo's motion controls a gimmick and now they're doing the same crap. Way to be innovative, Sony. Stick a bulb on a Wii-mote and call it something different.
Doesn't mean it still isn't riding the coat tails of the Wii 100%
So when did Sony call Nintendo's hardware a gimmick? AFAIK it was the gamers before the Wii was released that called it a gimmick.
i dare u to reply dude...lol
i double dare you!!!
what a donkey statement :) by the way, it's only ms who change their mind with wii success, sony has always been in motion control bizness ! sixaxis, eye toy, etc
Kevin Butler says it matters, so I think it matters. I DARE you to argue with Kevin Butler.
"pew pew pew" lmao!
Hell yeah it matter sony keep preaching how the precision of move is better then the wii.If it turn out the Precision of Move is not better then the wii sony fail.
Well if a game has an extremely fiddly part (maybe lock picking), I would much prefer to be using the Move.
Elder Scrolls! Swords/Combat + lock picking = epic PS Move title
clearly from sales of the wii...NO
Well, now we can finally get that on-rails PS3 shooter we've always wanted. ... wait, what? We already have Time Crisis 3? Ah, well.. guess this isn't much use after all. At least the PhotoShop possibilities are endless.
Ah, that explains the trolling.
Ahhh the "extracurricular activities" that are possible with a PS Move controller
Is Sony's unique selling point of course it matters :)
would you even bother with it? just an honest question.
So you finally admit that MS isn't selling precision? haha ;0
the only point that matters for a motion controler for gaming !
It's a glorified Wii + Motion Plus. I'm not impressed.
It's only important for Sony because it'll open up an avenue for the casual market. The mums and dads who want to buy a console can now look to the PS3 as an alternative; after all, it (now) has the PS Move and the extra Blu-Ray capability.
they can keep it at a reasonable price point, wouldn't want to scare them away with high price points now. if the rumors of a 360 slim at 149 is true bundle with natal at 250 or even 300, that right there will be crucial for Sony to have to deal with going into the holiday against ms's marketing strengths. A and halo title to boot at that, one would think ms will try and incorporate some natal mechanics to it and push that as it may. but its too early to say really so we'll wait and see what happens. but one thing is for sure this fall is certainly going to be an interesting one, that's for sure.
360 slim at e3 is almost a dead cert. but at a low price hell no. ps3 + move + price cut is more certain!!! I cant wait to E3 Can't wait to see what each company has. It's gonna be exciting
Swordfish You are crazy if you think sony will drop the price again. The last price drop was to get back in the game. They had to stay competitive. I really don't think they will drop it again now that they are so close to making a profit on the damn thing, but I wont step on someone's dream, but I would wait to see how the holidays play out with Move and Natal, and if MS pulls ahead then I could see another price drop late 2011.
"Ultimately, does precision really matter?" Yes ;-D!!! Silly chatboxes trying to make excuses for the out of date tech of the Failtal ;D!
I agree KAz. Precision matters! And in the case of the 'move', it is a very precise copy of the wii-mote. http://www.r4ds-r4i.com/pro... http://images.fastcompany.c... A precise picture is worth a thousand precise word.
for hardcore gamers? precision matters.. for casual players, they don't even know what precision means in games. bottom line? if Playstation move wins the hardcore, then it secured its user base. now lets see a Strategy game being played with it.. c'mon now!
RTS could definitely be fun. But don't you think the Wii could do the same thing? Or do you just want the HD graphics with motion control similar to Wii and precision is just a nice to have addition?
Uh oh another flamabait title creating website has emerged. You still won't beat hiphopgamer though.
I've read and heard plenty of comments similar to this, but I have to wonder if there is really a difference between Natal and Sony's camera, or is the only real difference going to be software and effort from companies to try to make games for a camera. Because once the 3rd parties have tools to make "camera only" games I don't see why Natal games wouldn't also be on PS3 with the camera.
Natal really really really (did I say really?) sucks. :)
How exactly is a glorified Eyetoy (Technology that's 6 or 7 years old) "redefining" motion controls?
sir u are mentally challenged.
No, you are if you think Natal is "revolutionary." Great job backing up your claims, though.
Natal uses better tech than the eye toy or the PSEye. But it doesn't really do much new beyond what Sony were doing years ago. The Natal camera gives Z-axis data so you have depth info to work with but they have yet to show anything that hasn't already been done before with the eye toy. Natal should work better, especially in less optimal lighting but there is nothing revolutionary about it.
I never said the tech wasn't better, but all in all, it's a better eyetoy and not revolutionary.
bluray didn't matter until game content started getting cut and arriving on multiple discs.or having to download the rest of the game online. hdmi didn't matter until resolutions started getting higher and sony was doing 3D with it. graphics mattered only until sony started winning awards.then "gameplay" mattered.now some fans are asking if graphics matter when they are not getting awards for their games. HDDS didn't matter until downloads started to get bigger and sony made it standard this gen.funny though,as microsoft did make HDDS standard "last gen."DD is not the future without HDDS to put it on. now we are asking if precision matters? ask a fighting game fan of kof/sf/mortal kombat..etc if precision matters. ask a combat fan if sniping with precision without reticle assist matters. ask if a simulation fan who races with a racing controller and has different degrees of pressure sensitivity matters. only when sony does it is when we hear all these questions on if something matters. what you need to ask yourselves is when sony implements all these things of bluray/3D/motion/web browsing and free online play.... does your console still matter and is still relevant if it's not a ps3?
Nice man, nice.
Yes... of course it does. Do you really want the movement on the screen to not match what you do? When I play the Wii with friends, we do quick wrist motions that are nothing like their on-screen counterparts. It's such a failure.
Kind of like you blind loyalty to anything Sony. Do you have the Move yet? So how can you trash the Wiimote and praise Sony without even trying move yet. You're a joke man, but thats a good thing cause you make me laugh. Thank you.
man people who write these articles are really starting to get to me d you even realize what this means??? like seriously not only precision that matters in this like ohhh PS move will possibly fail because only precision is what move has going for it lol it makes NO sence what PS move has going for it IS precision WAY better motion games WAy better GFX Way better everything period and actual body tracking movement with the camera not just IR sencors or w/e as for NATAl i think thats the BIGEST failure since the XBOX oh lets play with my virtual child and give him homework LOL and it uses so much power of the xbox have fun playing the cheapest games ever while il be playing games like killzone3 in 3D with PS move like a virtual reality thats my words for today say what you will i am only right.
no, lets make just like the wii that is gonna sells
"While FPS games with motion control are neat at first, it will always be far less efficient and useful than any controller or mouse." He states this as fact, and that is hardly the case. If well implemented, motion control for shooters could outclass analog control. The level of "Precision" is much higher. Zipper has stated that they might see issues with balance because the Move game testers are owning the DS3 testers. The bottom line is its his opinion that precision isn't a big issue, and he should state it as such. He lays it out there as fact without backing it up with solid proof. When it comes to core gaming, precision is an absolute necessity for control. With party games, maybe precision isn't really a factor. But that is Sony's marketing point...Move is precise enough for the core, and still retains the "fun factor" that made the Wii so popular.
Exactly, this statement is completely false. Properly implemented the Move could give better precision than a mouse.
I don't understand why everyone is trashing PS Move. Yes, Sony did blatantly copy the Wii, but realistically Natal is just an iteration of the PS eye. I personally think the Move is a stroke of genius. If you think about it all Wii game can now be translated to PS3 and those games for all intent and purposes become "exclusives" because the Wii is in a dif category from 360 and Ps3. People dont realize that lightning already hit the gaming community with the Wii and lightning doesnt strike twice. Natal may help xbox penetrate japan but as for everyone else its not gonna make a huge impact in that "casual" market.