GDN writes: "[GDN]: On what philosophical ground and principle guidelines do the DePaul Game Dev. program stand?
JAY: It's hard to answer that question for the program as we are only a small part of it, but I will attempt to. The principal objective of the DePaul Game Dev program is to give us real world experience. DePaul gives us incredible facilities – game dev production labs, an animation lab, a recording studio for audio and voice talent, for instance -- as well as encouraging us to be creative, to take risks, to be as innovative as we could possibly be. The faculty is there to bounce ideas off, to provide some guidance, but essentially we are on our own. They make us feel the opportunity but also the responsibility of ownership for our own IP. They want us to think not only about the game but the business aspects of turning a game into a profit, for instance."