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PopMatters: The Sky Crawlers: Innocent Aces Review

The console flight sim has always had a tough time balancing the complex controls necessary for this type of game design with controllers that rarely have enough buttons-or even a proper joystick. Some design conventions transfer more easily than others: putting someone in a cockpit works fine for flying in space because the player doesn't really have to worry about the ground, while a third person perspective is usually more effective when a player needs to keep track of a surface in relation to themselves.

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