How God Of War III Utilised Change To Become The Best In The Franchise

"Twiggy", PushSquare: "God Of War III is being criticised for being too familiar to its predecessors, but it's a line of critique I feel intrigued to counter. Playing God Of War III, I couldn't help but notice the ways in which Sony Santa Monica took something familiar and made it better. On a surface-level, the tweaks aren't particularly apparent, but there are so many things tweaked to improve the experience. From the combat to the controls, God Of War III simply "feels" better, and while that's an ambiguous statement, allow me the opportunity to justify…"

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