El33tonline writes:
"Sega has a huge library of licenses and each license has a very familiar character. If you have a license and no game to go with it, you are not being very smart. Sumo Digital has a great kart racing game, but with no license to sell it with. Then the two of them hooked up in the backseat of a dirty car and the result is Sonic & Sega All-Stars Racing with Banjo-Kazooie. How Banjo and Kazooie, a duo mostly associated with Nintendo got involved is a story that I would rather not share."
GI:
Some games are so ripe with potential and innovation that it's inevitable that they lead to a neverending chain of clones. You know the ones. Doom. Civilization. Zork. Grand Theft Auto III. Final Fantasy. Mario Kart. Wait what?
With Sonic Boom, Sonic was not Sonic, Sonic was a bad impersonation of himself.
Unfortunately with Sega's renewed focus on mobile gaming and staff cuts I highly doubt this will happen. Sega is in a world of hurt right now.
Lost World, Colors, and Generations were all pretty good games.
I think if Sega did more in the same vein as those, but with less focus on side characters and plot and more focus on the action, the series could see a resurgence.
"In most respects, Sumo and Sega are sailing pretty close to the wind in terms of copyright infringement and are one red shell away from a crunching legal battle."
Gameondaily's The Marb looks back on Sonic & Sega All-Stars and questions whether it is another desperate addition to a list of wannabe Mario Kart clones or a genuinely fresh take on the classic formula.