Edge: Computers don't do chaos particularly well. They don't like randomness, or clutter, or anything that can't be reduced down into a logical pattern. It's part of the reason why games that attempt hyper-realism can end up collapsing under the weight of their own pretension – because chaos is a fundamental part of real life.
But Metal Arms does chaos. It does randomness, lunacy, sadism, idiocy and comedy too, but what it does the best is chaos. The end result – something that could so easily have been a formulaic thirdperson run'n'gunner – was one of the liveliest and most personable releases of its generation, presenting a cohesive and believable gameworld, then allowing the player to run amok within it.
Blizzplanet found an interesting update to the Metal Arms trademark that Blizzard Entertainment acquired from Sierra last year.
The new update adds "Downloadable electronic game software for use on portable electronic devices such as mobile and cellular phones, laptops, handheld computers, and tablet PCs."
Some of these devices were introduced years after Metal Arms launched, stirring opinion whether this new update means Blizzard has plans for the IP.
Blizzard Entertainment has not made any official announcements concerning Metal Arms.
The United States Patent and Trademark Office lists Blizzard Entertainment as the last listed owner of the Metal Arms trademark.
Blizzplanet points out Metal Arms was originally developed by StarCraft: Ghost developer Swingin' Ape Studios, which Blizzard Entertainment acquired back in 2006.
.......YEESSSSSSS!!!
I loved metal arms! It's a tragedy that it has gone this long without a sequel.
Metal Arms: Glitch in the System?
That game was pretty awesome back on the xbox, would be nice to have a Next-Gen version with online multiplayer.
I remember the local multiplayer of the original game being quite fun.
All too often, the ever-changing taste of the gaming masses has led to plenty of truly amazing games being passed over. Games of flavor and unique charm have long had an unfortunate track record of being passed over; regardless of critical reception.
Mystical Ninja, good old couch coop.....I HATE this game it tarnished my childhood. That one level we couldn't beat after playing for what felt like hours.
Interesting list. One game, I don't know if it's "underrated", that I would like to see come back in some modern form is 'Silent Service'. I think an action/sim submarine game on new hardware could be fun.
Gameplay video:
http://www.youtube.com/watc...
Iplayed the crap out of this game on the NES. And it was good strategic fun. Of course it's dated now, but I could imagine a new version. People play mech games and flight simulators, but sub sims are missing from current games. I'm sure there's probably some obscure PC game out there, but I want to see a multi-plat game made by a decent sized development team, with some real funding.
An open map MMO with people playing against each other like War Thunder would be cool. Subs and ships... now I'm getting excited just thinking about it. I need a life.
Mystical ninja and Quest 64 just liked to tease us that N64 did not have a proper RPG. Loved the system, Nintendo has never been the same since.