Crunch culture killed Ensemble studios

Eurogamer: Former employees of Ensemble Studios and Pandemic Studios have blamed the developers' demise on their own company cultures, rather than the publishers that owned and closed them, Microsoft and EA.

Speaking at GDC, Paul Bettner, who worked at Ensemble for 12 years, refused to blame Microsoft for the studio's closure. "The reality is that every single game we shipped took twice as long as we said it was going to take, and cost twice as much to make.

"Microsoft is a public company, they answer to their shareholders, and we were simply too expensive."

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