Uncharted and Final Fantasy are dramatically different games. That may be changing, though, according to Final Fantasy XIII director Motomu Toriyama.
Thats why SE and alot of japanese rpgs are failing nowadays they try to westernize the games too much. Last rebelion sucks and the creators said they were trying to make the game more western. smh
I dunno, more interactivity sounds good to me lol. You could set the controller to just keep mashing X and you could beat FF13.
..uh, no you couldn't. Fight Enki and Enlil by mashing X and tell me how far that gets you.
Whilst i'd normally welcome a game becoming more like uncharted, i just cannot be happy about this, final fantasy shouldn't try to be like a action-adventure game, it's an RPG!!! the sooner square enix remember that, the sooner they get back on track.
Mashing X in FF13 won't get you far. The game starts off very easy, but in the end you'll most likely have had more game overs than any other FF. A game over in FF13 isn't a big deal though, and I think it's a good thing considering the difficulty.
I agree as they are called japanese rpg for a reason. That's why persona 4 and VC are still the best jrpg this generation.
you can only control one character, all you do is pressing X doing auto pilot. exploration is one of the best thing bout FF. this game you run on a straight path. Only one summon per character? I can go on and on talking sh1t bout this game. oh ya and what up with the unneccsary cut scene after cut scene. at least MGS4 cutscene is relavant to the story. Damn Square, I love the good old days FF.
Final Fantasy XV to pwn complete and utter ass.
Last Rebellion should have been a PSP game by the look of it. Thou I do think FFXIII could have greatly benefited from an areal dogfight mini-game. Not that Square has shown the talent that they could do it, or even had the room. On DVD...
I'm 100% sure that was just a figurative way of saying the game is just to linear and simple. I mean if you want to be "technical" just mashing the X button wouldn't get you even 1 foot into the game considering you can't move with X. Regardless I hope they do something with the final fantasy series because this last game was a huge let down to me. Then again I'm also in the minority that enjoyed the openness of FFXII.
The is a huge reason xiii funnels your characters/story within such a confined space, then opens up after the battle w/the pope dude, forgot his name. Seeing the days woven into each characters perspective, effected by the Pulce L'Cie, and why each one come together is the grand design 1st for SE. The music is absolutley stunning, and bring on the cutscenes SE is know for flushing out their projects with stunning visuals. There isn't an RPG out that has this amount detail out now, and I refuse to gripe about it because of the Multiplat issue. I bought it for PS3, and have loved it since I put it in, they are the masters at this and continue to push themselves forward.
If the Japanese wouldn't worry so much about Americans, and stayed focused on bringing their unique culture and signature to the industry, then Japanese games wouldn't have taken a dive this generation. They've obsessed themselves so much about trying to change their style, and it hasn't worked out well for them. MGS4 and Mario Galaxy were both games that retained their Japanese culture and design style, and both of those games are two of the best games this generation. God oh god when will they realize this.
That is the fn PROBLEM.
is that at least they pick the right game to emulate. UC2 is only matched by GOW3 when it comes to interactive action sequences. Unfortunately, this will probably kill the franchise if handled badly. The franchise has already lost 80% of its soul and will soon become unrecognisable by its core fanbase if the 'westernisation' process continues. Dunno about you guys, but FF CGI is always something i look forward to and they are stunning as always in FF13. I don't wanna see them ditched just because they can't squeeze it into a DVD. I have an idea of what they were trying to do in FF13. Like UC2, Kitase was trying a non-stop-action style of storytelling and (unwisely) chose to streamline the game by eliminating all the 'excess' elements for the sake of pacing. I guess it was all done to lure in the new generation of gamers, but it has really pissed off the true fans. A great pity coz the story was well written :/ Think again Kitase, FF isn't all about constant battles punctuated by CGI and cutscenes. We want our towns back. And the minigames. And a huge selection of sidequest.
Please do not blame the short coming of Final Fantasy XIII as you see them, on the designers. When a company wants to create a game the word comes from the top executives, stating what they want to the director chosen. The big company looks at the figures. In this case, their western released games are not earning enough. A memo goes to the Director stating that they want the game to be more Western geared to maximize potential sales. If you are going to blame anyone, blame the current market. A market that continually marks Japanese game lower for not doing anything different and then give a western made sensationalized shooter perfect marks and status despite it being guilty of the same crime. A market that is segregated by nationality as to were if it wasn't produced on the lump of dirt you were born then it's not as good as the item that was. Regardless of actual quality. The design team did their jobs and did them well and I think no one honestly has a right to state what a Final Fantasy should be. Least of all a dedicated fan base that conintually screams for a Final Fantasy VII sequel and remake, or continually buys the 13th or 14th re-released version of the same games. I'm off with my soapbox now. No offence meant to you. I just hate to see a game cast aside simply because it doesn't live up to the expectations of the public eye despite the fact the game can stand on its own and do it very well.
dude while i agree that western gamers and reviewers in general give too much credit to WRPGs and diss JRPGs too readily these days...i still think it could have done better had they retained the things that the fanbase have come to love. FF12's release wasn't THAT long ago and it did pretty well even though it wasn't done by the main FF team. Despite huge changes, that game is way more FF-ish than FF13 and achieved that while taking bold steps forward for the franchise. The core of the FF experience remains, but the FF12 team revitalize the franchise by introducing game-changing mechanics like open-world exploration and the awesome gambit system. Fast forward a few years and you get a new FF game that sacrificed so much yet failed to introduce anything significant. It's all up for debate, but for me...ditching the gambit system for a simplified 'role behaviour' system...abolishing the near-flawless open exploration of FF12 for straight-line maps...these are HUGE steps backwards and Kitase's team didn't produce anything new to justify it.
Final Fantasy fans through out struggle with the same questions. "swiftfox , you seem like your more open to Square-enix's direction and people like "Ravage27" and myself realize they are taking some steps back in the Franchise as a whole.(Just got to Chapter 8 in FFXIII myself) For all the things "swiftfox" had mentioned in his posts, I find myself asking, "whatever happened to that?" It has been, you get to a certain location (Battle some monsters, Beautiful Cut-scenes) then off to the next area/checkpoint. Though, I'm nowhere near the end of this game but having played "Lost Odyssey" I find myself comparing the "little things" and so far. A "Jrpg" at is purest forms, Lost Odyssey never looked so good. Small Towns/Minibosses/Mini games/Job requests.....etc I'm sure some of this might change but I did not read any reviews, so not really sure what to expect later on. Besides the CGI/Great Graphics, all the "little things" is what makes me enjoy a "JRPG" and spend hours in it. I don't wanna just Fight, Fight, Fight, CGI/Character story development, Fight, Fight some more. Whatever happened to actual Potion/Weapon/Magic/Healing shops you would visit in a town? That made the game that more immersive. We all know, the main story at hand is very important(eventually you will get to it) but the little things in between(Besides BOSS fights/Music/Characters) is what makes the games memorable. It might be different fom someone else though. Anyhow let me not go on. It's good to discuss these thing with people that know the genre and the franchise very well.
Anything more like Uncharted is good in my book.
Do you date someone as hot as Chloe (or Elena)? If not then you probably want it to be more like Uncharted.
Fang is pretty sexy, I think the voice actor for her is the same as Chloe, IDK.
Just not my type I guess. And I really HATED Elana's outfit in U2. That being said, I'm really picky about this sort of thing. So yes, I date someone who's hotter than Chloe in more ways than one. To me that is...
i think chole should be the next Lara croft ND should do a whole new game just for chole lol
The actresses that play Chloe and Elena are hotter than their UC characters, so would probably be better to focus on real life, at least in this situation. =P
Could try Xenogears for a sex scene, but that's 40+ hours in...
Damn. I just don't see it in her. I must be in the minority then...
Better then inspiration from modern warfare for sure.
should look at zelda as example too
Of course they would look to Uncharted 2 for inspiration considering how many awards it keeps raking in.
isnt it like over 150 awards?
Not sure but it is at some number that is hard to ignore.
It has received 109 game of the year awards according to this site http://gotylist.yolasite.co... and thats only counting GOTYs not all the other awards it has won
Noctis Aftermath, that's where you are wrong. It doesn't need to be an "Action adventure" game, but it DOES need to update it's design model to include a more a diverse experience.
i am flattered there inspired,now if you want to put the inspiration to work...develope it to where it dosent have to be gimped! aka exclusive.
Might be interesting to play. I do miss grinding and 120+ hour gaming though.
I think he's just saying he wants to give the player the ability to interact during what would normally be cut-scenes (similar to the truck scene from Uncharted). It most likely wouldn't sacrifice or change the RPG elements (beyond maybe adding the ability to jump).
Men will look like men and women like women?
Wow... lol! Bubble+
or are do these jap devs have no self confidence. I mean out of all 13 final fantasy's (including spinoffs) i never saw an Asian looking character. I always found that strange.
umm have you not played ff 10. the cg cut scenes are straight asian lookin. the whole cast looked very asian.
I think it would be wise if they looked back at final fantasy roots before doing another game.
Although it'd be nice if they got a good voice cast like Uncharted 2's. Most of FFXIII's voice cast is fine, but Vanille's is just... wow.
IF you think FFXII is a button masher you most defiantly still on Disc one of early 2nd disc...You're gonna want the button smashing back once you hit 3rd disc, lol...Easily the hardest FF to date if not hardest JRPG to date...If you don't have a guide or go to GameFAQ then it would be unbelievably hard.
And the next one will be 1000% linear
well at least we'd have more roam-free exploration on an Uncharted based FF than in a Call of Duty based FF (FF13)...
Did not fail why are people saying that this game took stroyline and battle system and made it the pure foundation of the game. Thx sqaure
Well, hopefully that means they'll stop taking inspiration from COD...
Ugh. Really, Square? FFXIII is great in some ways but a failure in so many others. Why the hell can't they see that? Any longtime fan of the series, whether or not they enjoyed FFXIII, would probably say that FFXIII was a disappointment in several aspects. Square is really starting to piss me off
The main inspiration FF needs to draw fom uncharted is to develop games only on the PS3.
ff13 is freaking hard. the nido eidolon was super crazy.
but i have to say that Square is just ALL OVER THE PLACE this generation. Square, find a FOCUS, and STICK WITH IT. personally, i think Final Fantasy XIII is a FANTASTIC RPG (well, from what i've played of the JP version; can't get the US version until i get more cash), and there is nothing wrong with how you've explored and experimented with the FF series over the years (since FFVII, each FF has been different in terms of game play, not just story and characters). but man, don't Westernize the franchise, just reevaluate what makes the Japanese take on RPGs so quality. the problem with the JRPG as a whole (and Western RPGS have a similar issue respective to their own culture), is that they've gotten so mired in their traditions and cliches, that they can't break away. JRPGs have become stale and predictable, at least as far as narrative goes. gamers can only take the epic journey of a young, idealistic, yet incredibly naive boy who is swept off on a world-saving adventure after meeting a mystical, beautiful, and conveniently his own age, girl on one fateful evening. there are a WEALTH of different plots and archetypes for creators to pull from, but time and time again, the JRPG developers fall back on the one above. there is a way to do epic, grand, and yet, it wouldn't be so bad to have a smaller, personal RPG also. it's kind of weird, but i actually look at Heavy Rain as being an RPG of sorts. you are taking on the roll of Ethan Mars, Madison Paige, Scott Shelby, and Norman Jayden, but instead of embarking on a mystical quest to save the world, you are trying to catch the Origami Killer and save Shaun Mars. it's not a traditional RPG (no turn based battles, no Phoenix Downs, and magic spells), but it still makes me think of an RPG in the narrative sense. hell, a genuine horror RPG could be fascinating if done right (think of something like Silent Hill, or The Ring, or Jacob's Ladder, but interactive, and with more emphasis on character, than grand, sweeping plots). there isn't enough genre mixup in gaming these days, and when a game DOES mix up genres, they tend to overload it with so many that it then becomes a mess of a game that's trying too hard. a game like Patapon is a perfect example of a genre mash up, and yet it retains a very Japanese style. it's an RPG/Music Game/Strategy Game. three extremely different genres, and yet it's balanced so well, that it doesn't feel like any one element is stepping on the others toes. and the game feels very quirky and Japanese. Square needs to go back to basics and remember what made them great: a genuine love for crafting compelling, entertaining RPGs. Level 5 may not have the MEGA-MILLIONS that Square does, and games like WKC may not compete with FFXIII on a graphical level, but their games ALWAYS have heart. they are cheesy, campy, and quirky (although WKC falls under the same cliches as other JRPGs, but what i found interesting is that the game seems very self aware of it, and is really tongue in cheek. something reviewers never mentioned when lamenting the "cliche" story), but there is a genuine love for creating fun RPGs coming from Level 5. since acquiring Enix, Square has had no motivation to really step their game up, and unfortunately, at this juncture, Level 5 isn't as big enough of a dog as they should be to really force Square out of their apathy.
Wow, that's a lot of text. If they take anything from Uncharted, I hope they make their next game a little more down to earth. Instead of having super-powered teenagers who look like they're made out of plastic and who fly and do backflips all day, I'd rather play as someone more...regular? People who make mistakes and get beaten up every once in a while are a lot more interesting to me than the types who destroy small armies all by themselves. I wish they'd take time to re-evaluate the series and come back with something fresh, like what Casino Royale did for the James Bond films.
stick to being PS3 exclusive like UC2 so you're ABLE to keep up (if SE is even capable) ..reading the article... I could be okay.. he didn't mention taking the action adventure mechanics he meant become part of the cut scenes like in UC2 where you werent just limited to control during fights, but during large action sequences too. Could add another dimension to FF... you never know. Big games like UC2 and GoW3 do this and look at the success of those games, if FF used the same sort of tech, but in their own way, sticking to FF origins, it could work out quite well...
This is the dumbest thing ive ever read. First of all, Uncharted is a Gears of War ripoff. Why would a franchise start getting inspiration from game that arent even original? Secondly, theres no relation between these genres. You guys really dont have anything to write about do you?
And Gears of War is a kill.switch rip off, which is a rip off on Winback. What's your point? Uncharted 2, especially, took the third person genre to new heighs, in gameplay, story, online and graphics.
Another idea is for the characters to NOT look perfect. I can't stand seeing creme colored people with barely any texture to their face. In Uncharted, Drake has ACNE in areas of his face and on his arm, but still looks handsome.
FF 13 looks like they took parts of the story from older FF series and fit them into the storyline. Hope Uncharted inspired them in a good way. While playing FF 13 I keeping thinking of Yevon from 10 for some reason.
why do people talk about that game like its good its not. The story is the wrost story i have ever seen in a video game the main character marcus is a joke lol wrost game this generation for me.
Why doesn't SE just goddamn make n Third Person shooter Action Adventure game already. God, that's all I'm getting from them whenever they talk about Final Fantasy. They want me to get excited about FF again? Rewind 15 years and tell them to get a story and cast of characters as compelling as VI, a world as fun as VII, (keep the XIII battle system, I actually like it from what I've played from my friend's copy), then I'll think about plopping 60 bucks on their next console outing.
N4G is a community of gamers posting and discussing the latest game news. It’s part of NewsBoiler, a network of social news sites covering today’s pop culture.