At the keynote speech at GDC on Friday, Sid Meier broke down the top features of what makes a truly great video game. Attendees learned the psychology behind developing the best games.
I disagree with the extreme twists element - if you play it off well, you can really make it work without screwing the player over. You just have to make the emotional impact really work.
Yeah, I agree with you, but I think what he was saying is that putting extreme twists or surprises in a game is a big risk. If you really peeve off the player, you might not get them back.
N4G is a community of gamers posting and discussing the latest game news. It’s part of NewsBoiler, a network of social news sites covering today’s pop culture.